Example #1
0
        public void CriticalHitJuggernaut(Player player)
        {
            //Vector position = PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.CLASSD);
            Vector position = GetRandomPDExit();
            int    damage   = (int)(Juggernaut.juggernaut_health * Juggernaut.critical_damage);

            player.Damage(damage, DamageType.FRAG);
            player.Teleport(position);
            Juggernaut.pluginManager.Server.Map.Broadcast(10, "<color=#228B22>Джагернауту</color> был нанесён <b>критический урон <i><color=#ff0000>в размере -" + damage + "</color></i></b> HP, и Джагернаут был <b>перенесён</b> в случайную часть комплекса!", false);
            Juggernaut.Debug("Juggernaut Disarmed & Teleported");
        }
Example #2
0
        public void CriticalHitJuggernaut(Player player)
        {
            //Vector position = PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.CLASSD);
            Vector position = GetRandomPDExit();
            int    damage   = (int)(Juggernaut.juggernaut_health * Juggernaut.critical_damage);

            player.Damage(damage, DamageType.FRAG);
            player.Teleport(position);
            Juggernaut.pluginManager.Server.Map.Broadcast(10, "The <color=#228B22>Juggernaut</color> take a <b>critical hit <i><color=#ff0000> -" + damage + "</color></i></b> and has been <b>transported</b> across the facility!", false);
            Juggernaut.Debug("Juggernaut Disarmed & Teleported");
        }