public bool UpdateQuantityEquipmentForEdit(EquipmentUsingHistory eq)
        {
            try
            {
                Equipment             e       = new EquipmentDAO().GetEquipmentById(eq.EquipmentId);
                EquipmentUsingHistory current = new EquipmentUsingHistoryDAO().GetEquipment(eq.SceneId, eq.EquipmentId);

                if (eq.Quantity > current.Quantity)
                {
                    e.Quantity = e.Quantity - (eq.Quantity - current.Quantity);
                }
                else
                {
                    e.Quantity = e.Quantity + (current.Quantity - eq.Quantity);
                }

                new EquipmentDAO().UpdateEquipment(e);
            }

            catch (Exception)
            {
                throw;
            }
            return(true);
        }
 public bool UpdateQuantityEquipment(EquipmentUsingHistory eq, bool isPush)
 {
     try
     {
         Equipment e = new EquipmentDAO().GetEquipmentById(eq.EquipmentId);
         if (e != null)
         {
             if (isPush)
             {
                 e.Quantity = e.Quantity + eq.Quantity;
             }
             else
             {
                 e.Quantity = e.Quantity - eq.Quantity;
             }
             new EquipmentDAO().UpdateEquipment(e);
         }
         else
         {
             return(false);
         }
     }
     catch (Exception)
     {
         throw;
     }
     return(true);
 }