Example #1
0
 protected virtual void OnModelAvailable(ModelAvailableEventArgs e)
 {
     if (ModelAvailable != null)
     {
         ModelAvailable(e);
     }
 }
Example #2
0
        public void Service_ModelAvailable(ModelAvailableEventArgs e)
        {
            List<string> keys = _vehicles.Keys.Cast<string>().ToList();

            //remove all vehicles not presented in new list
            foreach (string s in keys)
            {
                if (!e.Data.ContainsKey(s))
                    _vehicles.Remove(s);
            }

            //add new and update old vehicles
            foreach (string s in e.Data.Keys)
            {
                if (!_vehicles.ContainsKey(s))
                    _vehicles.Add(s, e.Data[s]);
                else
                {
                    //have selected vehicle moved?
                    bool selectedLocationChanged = false;
                    /*
                    if (SelectedVehicle != null
                        && SelectedVehicle.VehicleRef == ((Vehicle)e.Data[s]).VehicleRef
                        && (SelectedVehicle.Longitude != ((Vehicle)e.Data[s]).Longitude
                            || SelectedVehicle.Latitude != ((Vehicle)e.Data[s]).Latitude))
                    {
                        selectedLocationChanged = true;
                    }

                     */

                    ((Vehicle)_vehicles[s]).LineRef = ((Vehicle)e.Data[s]).LineRef;
                    ((Vehicle)_vehicles[s]).Longitude = ((Vehicle)e.Data[s]).Longitude;
                    ((Vehicle)_vehicles[s]).Latitude = ((Vehicle)e.Data[s]).Latitude;

                    //change location of selected vehicle if has been moved
                    if (selectedLocationChanged)
                    {
                        /*
                        List<Vehicle> vl = new List<Vehicle>();
                        vl.Add(SelectedVehicle);
                        SelectedVehicleLocation = vl;
                         * */
                    }
                }
            }
            RaisePropertyChanged(VehiclesProperty);
        }