public void Reset() { pos = new Vector2(screenWidth / 2, screenHeight / 2); //starting position speed = 0; particleEngine.Reset(); bulletUpgraded = false; foreach (Bullet b in bullets) { b.Reset(); } }
public void Reset() { //reset alie to false and get new values again for other variables GetPosition(rnd); GetVelocity(); GetRotation(); speed = 4; alive = false; particleEngine.Reset(); foreach (Bullet b in bullets) { b.Reset(); } ResetHealth(); }