Example #1
0
        public void HandleButtonClicked(DialogueAction action)
        {
            // Check if we need to end the scene
            if (action.targetNode == "endScene")
            {
                SceneManager.LoadScene(dialogueManager.GetComponent <DialogueManager>().nextScene);
            }

            if (action.targetNode == "null" && action.jsonFile != null)
            {
                dialogueManager.ChangeJsonFile(action.jsonFile);
            }
            //trigger a dialoge change
            dialogueManager.ChangeDialogue(action.targetNode);
        }
Example #2
0
        public void SetupActions()
        {
            //set up the actions

            //query to match anything inbetween[[]] - @ before string make it ignore \ as an ecape character
            var actionRegex = new Regex(@"\[\[(.*?)\]\]");

            //find all matches
            MatchCollection actionMatches = actionRegex.Matches(body);

            if (actionMatches.Count > 0)
            {
                //found a match
                //loop through matches
                foreach (Match match in actionMatches)
                {
                    //create a new action to be populated
                    DialogueAction newDialogueAction = new DialogueAction();

                    //split the text and target
                    string[] parameters = match.Groups[1].ToString().Split(new Char[] { '|' });

                    //updated the dialogue action properties
                    newDialogueAction.text       = parameters[0];
                    newDialogueAction.targetNode = parameters[1];
                    if (2 < parameters.Length)
                    {
                        newDialogueAction.jsonFile = parameters[2];
                    }

                    //add the action to actions array
                    actions.Add(newDialogueAction);

                    //remove the action from the body
                    body = body.Replace(match.Value, "");
                }
            }
            else
            {
                //@todo does this need to be handled?
                //Debug.Log("did not find any actions in " + title);
            }
        }
Example #3
0
        public void SetupFunctions()
        {
            //set up functions

            //query to match anything inbetween <<>>
            var functionRegex = new Regex("<<(.*?)>>");

            //find all matches
            MatchCollection functionMatches = functionRegex.Matches(body);

            if (functionMatches.Count > 0)
            {
                //found a match
                //loop through matches
                foreach (Match match in functionMatches)
                {
                    //create a new action to be populated
                    DialogueAction newDialogueAction = new DialogueAction();

                    //split the text and target
                    string[] parameters = match.Groups[1].ToString().Split(new Char[] { '|' });

                    //updated the dialogue action properties
                    newDialogueAction.text       = parameters[0];
                    newDialogueAction.targetNode = parameters[1];
                    if (2 < parameters.Length)
                    {
                        newDialogueAction.jsonFile = parameters[2];
                    }

                    //add the action to actions array
                    functions.Add(newDialogueAction);

                    //remove the action from the body
                    body = body.Replace(match.Value, "");
                }
            }
        }