Example #1
0
        public static void createTrialConfiguration(Dictionary <String, Mapping> mappings)
        {
            Mapping mapping = new Mapping();

            mapping.name = "Rock Organ 1";

            PerDeviceChannelMapping perDeviceChannelMapping = new PerDeviceChannelMapping();

            perDeviceChannelMapping.logicalInputDeviceName = "Input Device 1";
            perDeviceChannelMapping.inputDeviceChannel     = 0;

            NoteMapping.createTrialConfiguration(2, perDeviceChannelMapping.noteMappings);
            MappingPatch.createTrialConfiguration(2, perDeviceChannelMapping.mappingPatches);
            PitchBendMapping.createTrialConfiguration(2, perDeviceChannelMapping.pitchBendMappings);
            ControlMapping.createTrialConfiguration(2, perDeviceChannelMapping.controlMappings);
            mapping.perDeviceChannelMappings.Add(perDeviceChannelMapping.key, perDeviceChannelMapping);
            mappings.Add(mapping.name, mapping);


            mapping      = new Mapping();
            mapping.name = "Vintage Vince";

            perDeviceChannelMapping = new PerDeviceChannelMapping();
            perDeviceChannelMapping.logicalInputDeviceName = "Input Device 1";
            perDeviceChannelMapping.inputDeviceChannel     = 0;

            NoteMapping.createTrialConfiguration(3, perDeviceChannelMapping.noteMappings);
            MappingPatch.createTrialConfiguration(3, perDeviceChannelMapping.mappingPatches);
            PitchBendMapping.createTrialConfiguration(3, perDeviceChannelMapping.pitchBendMappings);
            ControlMapping.createTrialConfiguration(3, perDeviceChannelMapping.controlMappings);
            mapping.perDeviceChannelMappings.Add(perDeviceChannelMapping.key, perDeviceChannelMapping);
            mappings.Add(mapping.name, mapping);
        }
Example #2
0
        public static void createTrialConfiguration(int whichMappingToCreate, List <MappingPatch> mappingPatches)
        {
            MappingPatch mappingPatch = new MappingPatch();

            switch (whichMappingToCreate)
            {
            case 2:
                mappingPatch.soundGeneratorName            = "VB3";
                mappingPatch.soundGeneratorRelativeChannel = 0;
                mappingPatch.patchName = "Rock Organ 1";
                mappingPatches.Add(mappingPatch);
                break;

            case 3:
                mappingPatch.soundGeneratorName            = "SuperWave P8";
                mappingPatch.soundGeneratorRelativeChannel = 0;
                mappingPatch.patchName = "Vintage Vince";
                mappingPatches.Add(mappingPatch);
                break;

            default:
                MessageBox.Show("Unknown trial configuration mappingPatch requested: " + whichMappingToCreate);
                break;
            }
        }
Example #3
0
        virtual public bool bind(Dictionary <String, LogicalInputDevice> logicalInputDeviceDict, Dictionary <String, SoundGenerator> soundGenerators, Dictionary <String, Mapping> mappings, LogicalInputDevice primaryInputDevice)
        {
            // Find or create a Mapping for this MidiProgram that it will point to

            if (bSingle == false)       // If it's not a single, then it's a mapping, so just find the one named.
            {
                if (mappings.ContainsKey(this.MappingName))
                {
                    mapping = mappings[this.MappingName];
                    return(true);
                }
                else
                {
                    MessageBox.Show("MidiProgram Mapping " + this.MappingName + " not defined in this configuration.");
                    return(false);
                }
            }
            else
            {
                // If it's a single, then we create a mapping on the fly for it.

                mapping = new Mapping();

                String candidateName = "(S) " + this.SinglePatchName;
                if (mappings.ContainsKey(candidateName))
                {
                    // Patch Name alone isn't a unique mapping name.  Fully qualify it with the SG name too.
                    candidateName = "(S) " + this.SingleSoundGeneratorName + " - " + this.SinglePatchName;
                }
                mapping.name = candidateName;

                // Create a single mapping with some settings values on the fly
                Mapping.PerDeviceChannelMapping perDeviceChannelMapping = new Mapping.PerDeviceChannelMapping();
                perDeviceChannelMapping.logicalInputDeviceName = primaryInputDevice.logicalDeviceName;
                perDeviceChannelMapping.inputDeviceChannel     = 0;

                NoteMapping noteMapping = new NoteMapping();
                noteMapping.soundGeneratorName            = this.SingleSoundGeneratorName;
                noteMapping.soundGeneratorRelativeChannel = 0;
                noteMapping.lowestNote  = 0;
                noteMapping.highestNote = 127;
                noteMapping.pitchOffset = 0;
                perDeviceChannelMapping.noteMappings.Add(noteMapping);

                MappingPatch mappingPatch = new MappingPatch();
                mappingPatch.soundGeneratorName            = this.SingleSoundGeneratorName;
                mappingPatch.soundGeneratorRelativeChannel = 0;
                mappingPatch.patchName = this.SinglePatchName;
                perDeviceChannelMapping.mappingPatches.Add(mappingPatch);

                PitchBendMapping pitchBendMapping = new PitchBendMapping();
                pitchBendMapping.soundGeneratorName            = this.SingleSoundGeneratorName;
                pitchBendMapping.soundGeneratorRelativeChannel = 0;
                pitchBendMapping.scale = 1.0;
                perDeviceChannelMapping.pitchBendMappings.Add(pitchBendMapping);

                ControlMapping controlMapping = new ControlMapping();
                controlMapping.soundGeneratorName            = this.SingleSoundGeneratorName;
                controlMapping.soundGeneratorRelativeChannel = 0;
                controlMapping.sourceControlNumber           = 1; // Mod Wheel
                controlMapping.mappedControlNumber           = 1;
                controlMapping.min          = 0;
                controlMapping.max          = 127;
                controlMapping.initialValue = -1;
                perDeviceChannelMapping.controlMappings.Add(controlMapping);

                controlMapping = new ControlMapping();
                controlMapping.soundGeneratorName            = this.SingleSoundGeneratorName;
                controlMapping.soundGeneratorRelativeChannel = 0;
                controlMapping.sourceControlNumber           = -1;
                controlMapping.mappedControlNumber           = 7; // Vol
                controlMapping.min          = 0;
                controlMapping.max          = 127;
                controlMapping.initialValue = 127;
                perDeviceChannelMapping.controlMappings.Add(controlMapping);

                controlMapping = new ControlMapping();
                controlMapping.soundGeneratorName            = this.SingleSoundGeneratorName;
                controlMapping.soundGeneratorRelativeChannel = 0;
                controlMapping.sourceControlNumber           = 64; // Damper
                controlMapping.mappedControlNumber           = 64;
                controlMapping.min          = 0;
                controlMapping.max          = 127;
                controlMapping.initialValue = -1;
                perDeviceChannelMapping.controlMappings.Add(controlMapping);

                // Kurzweil Artis Variation Button...
                controlMapping = new ControlMapping();
                controlMapping.soundGeneratorName            = this.SingleSoundGeneratorName;
                controlMapping.soundGeneratorRelativeChannel = 0;
                controlMapping.sourceControlNumber           = 0x1D;
                controlMapping.mappedControlNumber           = 0x1D;
                controlMapping.min          = 0;
                controlMapping.max          = 127;
                controlMapping.initialValue = -1;
                perDeviceChannelMapping.controlMappings.Add(controlMapping);

                mapping.perDeviceChannelMappings.Add(perDeviceChannelMapping.key, perDeviceChannelMapping);

                return(mapping.bind(logicalInputDeviceDict, soundGenerators));
            }
        }
Example #4
0
        override public bool bind(Dictionary <String, LogicalInputDevice> logicalInputDeviceDict, Dictionary <String, SoundGenerator> soundGenerators)
        {
            // Builds out an actual Mapping based on the SimpleMapping.

            Dictionary <String, int> soundGeneratorChannelAssignments = new Dictionary <string, int>();

            perDeviceChannelMappings.Clear();

            foreach (PerDeviceSimpleMapping perDeviceSimpleMapping in perDeviceSimpleMappings)
            {
                Mapping.PerDeviceChannelMapping perDeviceChannelMapping = new Mapping.PerDeviceChannelMapping(perDeviceSimpleMapping.inputDeviceName, perDeviceSimpleMapping.inputDeviceChannel);

                foreach (SimpleMappingDefinition simpleMappingDefinition in perDeviceSimpleMapping.simpleMappingDefinitions)
                {
                    NoteMapping noteMapping        = new NoteMapping();
                    String      soundGeneratorName = simpleMappingDefinition.soundGeneratorName;
                    noteMapping.soundGeneratorName = soundGeneratorName;

                    int soundGeneratorRelativeChannel = 0;
                    if (soundGeneratorChannelAssignments.ContainsKey(soundGeneratorName))
                    {
                        soundGeneratorRelativeChannel = soundGeneratorChannelAssignments[soundGeneratorName] + 1;
                        soundGeneratorChannelAssignments[soundGeneratorName] = soundGeneratorRelativeChannel;
                    }
                    else
                    {
                        soundGeneratorRelativeChannel = 0;
                        soundGeneratorChannelAssignments.Add(soundGeneratorName, 0);
                    }
                    noteMapping.soundGeneratorRelativeChannel = soundGeneratorRelativeChannel;

                    if (perDeviceSimpleMapping.splitPoint == -1)
                    {
                        noteMapping.highestNote = 127;
                        noteMapping.lowestNote  = 0;
                    }
                    else if (simpleMappingDefinition.bLower == true)
                    {
                        noteMapping.highestNote = perDeviceSimpleMapping.splitPoint - 1;
                        noteMapping.lowestNote  = 0;
                    }
                    else
                    {
                        noteMapping.highestNote = 127;
                        noteMapping.lowestNote  = perDeviceSimpleMapping.splitPoint;
                    }
                    noteMapping.pitchOffset = simpleMappingDefinition.transpose;
                    perDeviceChannelMapping.noteMappings.Add(noteMapping);

                    MappingPatch mappingPatch = new MappingPatch();
                    mappingPatch.patchName                     = simpleMappingDefinition.programName;
                    mappingPatch.soundGeneratorName            = soundGeneratorName;
                    mappingPatch.soundGeneratorRelativeChannel = soundGeneratorRelativeChannel;
                    perDeviceChannelMapping.mappingPatches.Add(mappingPatch);

                    if (simpleMappingDefinition.pbScale != 0)
                    {
                        PitchBendMapping pitchBendMapping = new PitchBendMapping();
                        pitchBendMapping.soundGeneratorName            = soundGeneratorName;
                        pitchBendMapping.soundGeneratorRelativeChannel = soundGeneratorRelativeChannel;
                        pitchBendMapping.scale = simpleMappingDefinition.pbScale;
                        perDeviceChannelMapping.pitchBendMappings.Add(pitchBendMapping);
                    }

                    if (simpleMappingDefinition.bEnaVolControl == true || simpleMappingDefinition.initialVolume >= 0)
                    {
                        // This may be a mapping only, it may be an initial value setting only, or it may be both
                        ControlMapping ctlMapping = new ControlMapping();
                        ctlMapping.soundGeneratorName            = soundGeneratorName;
                        ctlMapping.soundGeneratorRelativeChannel = soundGeneratorRelativeChannel;
                        ctlMapping.sourceControlNumber           = (simpleMappingDefinition.bEnaVolControl == true) ? 7 : -1;
                        ctlMapping.mappedControlNumber           = 7;
                        ctlMapping.initialValue = (simpleMappingDefinition.initialVolume >= 0) ? simpleMappingDefinition.initialVolume : 127;
                        perDeviceChannelMapping.controlMappings.Add(ctlMapping);
                    }
                    if (simpleMappingDefinition.bEnaModControl == true)
                    {
                        ControlMapping ctlMapping = new ControlMapping();
                        ctlMapping.soundGeneratorName            = soundGeneratorName;
                        ctlMapping.soundGeneratorRelativeChannel = soundGeneratorRelativeChannel;
                        ctlMapping.sourceControlNumber           = 1;
                        ctlMapping.mappedControlNumber           = 1;
                        ctlMapping.initialValue = 0;
                        perDeviceChannelMapping.controlMappings.Add(ctlMapping);
                    }
                    if (simpleMappingDefinition.bEnaDamperControl == true)
                    {
                        ControlMapping ctlMapping = new ControlMapping();
                        ctlMapping.soundGeneratorName            = soundGeneratorName;
                        ctlMapping.soundGeneratorRelativeChannel = soundGeneratorRelativeChannel;
                        ctlMapping.sourceControlNumber           = 64;
                        ctlMapping.mappedControlNumber           = simpleMappingDefinition.damperRemap;
                        ctlMapping.bToggle      = simpleMappingDefinition.bDamplerToggle;               // Special option for damper: toggle mode: ie for Leslie ctl.
                        ctlMapping.initialValue = 0;
                        perDeviceChannelMapping.controlMappings.Add(ctlMapping);
                    }

                    {
                        // Kurzweil Artis Variation Button
                        ControlMapping ctlMapping = new ControlMapping();
                        ctlMapping.soundGeneratorName            = soundGeneratorName;
                        ctlMapping.soundGeneratorRelativeChannel = soundGeneratorRelativeChannel;
                        ctlMapping.sourceControlNumber           = 0x1D;
                        ctlMapping.mappedControlNumber           = 0x1D;
                        ctlMapping.initialValue = 0;
                        perDeviceChannelMapping.controlMappings.Add(ctlMapping);
                    }
                }

                perDeviceChannelMappings.Add(perDeviceChannelMapping.key, perDeviceChannelMapping);
            }

            return(base.bind(logicalInputDeviceDict, soundGenerators));
        }