Example #1
0
        private void timer2_Tick(object sender, EventArgs e)
        {
            count++;
            int a = Engine.r.Next(4);
            int x = 0, y = 0;

            switch (a)
            {
            case 0:
                if (Engine.computer.x > 0)
                {
                    Engine.computer.x -= Engine.computer.speed;
                }
                if (count == 5)
                {
                    count = 0;
                    x     = Engine.computer.x - 30;
                    y     = Engine.computer.y + 50;
                    B     = new Banana(new Point(x, y), this, banana, "left");
                }
                break;

            case 1:
                if (Engine.computer.x < 752)
                {
                    Engine.computer.x += Engine.computer.speed;
                }
                if (count == 5)
                {
                    count = 0;
                    x     = Engine.computer.x + 100;
                    y     = Engine.computer.y + 50;
                    B     = new Banana(new Point(x, y), this, banana, "right");
                }
                break;

            case 2:
                if (Engine.computer.y > 0)
                {
                    Engine.computer.y -= Engine.computer.speed;
                }
                if (count == 5)
                {
                    count = 0;
                    x     = Engine.computer.x + 50;
                    y     = Engine.computer.y - 30;
                    B     = new Banana(new Point(x, y), this, banana, "up");
                }
                break;

            case 3:
                if (Engine.computer.y < 350)
                {
                    Engine.computer.y += Engine.computer.speed;
                }
                if (count == 5)
                {
                    count = 0;
                    x     = Engine.computer.x + 50;
                    y     = Engine.computer.y + 100;
                    B     = new Banana(new Point(x, y), this, banana, "down");
                }
                break;
            }
            Engine.computer.Draw();
        }
Example #2
0
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            Banana b;

            if (e.KeyCode == Keys.Left)
            {
                if (Engine.player.x > 0)
                {
                    Engine.player.x -= Engine.player.speed;
                }
                left = true; right = up = down = false;
            }
            if (e.KeyCode == Keys.Right)
            {
                if (Engine.player.x < 752)
                {
                    Engine.player.x += Engine.player.speed;
                }
                right = true; left = up = down = false;
            }
            if (e.KeyCode == Keys.Up)
            {
                if (Engine.player.y > 0)
                {
                    Engine.player.y -= Engine.player.speed;
                }
                up = true; left = right = down = false;
            }
            if (e.KeyCode == Keys.Down)
            {
                if (Engine.player.y < 350)
                {
                    Engine.player.y += Engine.player.speed;
                }
                down = true; left = right = up = false;
            }
            if (e.KeyCode == Keys.Space)
            {
                int    x = 0, y = 0;
                string s = "";
                if (left == true)
                {
                    s = "left";
                    x = Engine.player.x - 30;
                    y = Engine.player.y + 50;
                }
                if (right == true)
                {
                    s = "right";
                    x = Engine.player.x + 100;
                    y = Engine.player.y + 50;
                }
                if (up == true)
                {
                    s = "up";
                    x = Engine.player.x + 50;
                    y = Engine.player.y - 30;
                }
                if (down == true)
                {
                    s = "down";
                    x = Engine.player.x + 50;
                    y = Engine.player.y + 100;
                }
                b = new Banana(new Point(x, y), this, banana, s);
            }
            Engine.player.Draw();
        }