Example #1
0
        public static float GetWaveHeight(this WaveOptions wave, WaveMode waveMode, Vector3 worldPos, float time)
        {
            Texture2D waveTexture = wave.Texture as Texture2D;

            if (waveTexture == null)
            {
                return(0);
            }

            float height = 0;

            switch (waveMode)
            {
            case WaveMode.Wave1:
                height += GetWaveHeight(wave, waveTexture, worldPos, 0, 1, 2, time);
                break;

            case WaveMode.Wave2:
                height += GetWaveHeight(wave, waveTexture, worldPos, 0, 1, 0, time);
                height += GetWaveHeight(wave, waveTexture, worldPos, 2, 3, 1, time);
                break;

            case WaveMode.Wave3:
                height += GetWaveHeight(wave, waveTexture, worldPos, 0, 0, time);
                height += GetWaveHeight(wave, waveTexture, worldPos, 1, 1, time);
                height += GetWaveHeight(wave, waveTexture, worldPos, 2, 2, time);
                break;
            }

            return(height);
        }
Example #2
0
        public static float GetWaveHeight(WaveOptions wave, Texture2D waveTexture, Vector3 worldPos, int colorIndex, int index, float time)
        {
            Vector2 uv = GetWorldWaveUV(new Vector2(worldPos.x, worldPos.z), wave.Radian[index], wave.GetRect(index));

            uv.y -= wave.SpeedZ[index] * time;
            float height = GetColor(waveTexture, uv.x, uv.y)[colorIndex];

            height = Mathf.Pow(height, wave.HeightPow[index]) * wave.HeightScale[index];
            return(height);
        }