public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.Draw(sprite, GlobalPosition, spriteRectangle, Color.White); glitters.Draw(gameTime, spriteBatch); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { glitters.Draw(gameTime, spriteBatch); base.Draw(gameTime, spriteBatch); }