Example #1
0
		IEnumerator DelayedInit ()
		{
			yield return new WaitForSeconds (0.2f);
			moveJoystick.Init ();
			aimJoystick.Init ();
	
			moveJoystick.OnMove += UpdateMovement;
			aimJoystick.OnAim += UpdateAim;
			aimJoystick.OnMelee += DoMelee;
	
			var inputManagers = FindObjectsOfType<InputManager> ();
			inputManager = inputManagers.FirstOrDefault (j => j._isLocalPlayer);
	
			var weaponHolders = FindObjectsOfType<WeaponHolder> ();
			weaponHolder = weaponHolders.FirstOrDefault (w => w.GetId() == inputManager.ID);
	
			var statusIndicatorses = FindObjectsOfType<StatusIndicators> ();
			statusIndicators = statusIndicatorses.FirstOrDefault (s => s.transform.GetComponentInParent<NetworkIdentity> ().isLocalPlayer);
	
			animator = GetComponent<Animator> ();
			if (showTutorial)
				animator.SetTrigger ("StartTutorial");
			
			initialized = true;
	
		}
Example #2
0
 // Use this for initialization
 void Start()
 {
     _statusIndicators = transform.parent.parent.parent.gameObject.GetComponent<StatusIndicators> ();
     image = GetComponent<Image> ();
 }
Example #3
0
		public void Init ()
		{
			if (initialized)
				return;
			
			playerObjects = GetComponent<PlayerObjectReferences>();

			_scoreManager = FindObjectOfType<ScoreManager> ();
			if (_scoreManager != null && base.isServer)
				_scoreManager.OnRoundStart += Revive;

			killsFeed = FindObjectsOfType<ChatEnterer> ().FirstOrDefault(c => c.feedType == ChatFeederTypes.Kills);
			chatFeed = FindObjectsOfType<ChatEnterer> ().FirstOrDefault(c => c.feedType == ChatFeederTypes.Chat);

			characterLoader = playerObjects.transform.GetComponent<CharacterLoader>();


			// fill health and ammo
			health = maxHealth;
			ammo = maxAmmo;

			//find start positions
			_startPositions = GameObject.FindGameObjectsWithTag (Tags.SpawnPoint);


			_character = playerObjects.character;
			selfInjury = _character.injurator;
		
			//find audio network sync
			_audioPlayer = GetComponent<AudioPlayerCharacter> ();

			_playersManager = FindObjectOfType <PlayersManager> ();
			_hudController = FindObjectOfType<HudController> ();
			statusIndicators = playerObjects.statusIndicators;

			if (base.isLocalPlayer) {
				
				Cmd_GetPlayers ();

				if (chatFeed != null) {
					chatFeed.OnPostChatMessage += PostChatMessage;
				}
			}
				
			
			Revive ();

			StartCoroutine(CleareMessagesCount());

			initialized = true;

            /* events */
            JetsonsAnalytics.LogEquipment();

		}
Example #4
0
		//at start
		void GetObjects ()
		{
			_weaponHolder = transform.parent.gameObject.GetComponent<WeaponHolder> ();

			foreach (Transform child in transform) {
				if (child.gameObject.name == "shootFrom") {
					_shootFrom = child.gameObject;
				}
			}

			GameObject gameController = transform.root.gameObject;

			var playerObjectsRef = gameController.GetComponent<PlayerObjectReferences> ();
			character = playerObjectsRef.character;

			_jetPackController = character.jetPack;
			_edgeAnimator = GameObject.FindObjectOfType<edgeIndicator> ().gameObject.GetComponent<Animator> ();

			_characterAnimator = character.animator;

			_isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline;
			if (_isOffline) {
				// offline
				_isLocalPlayer = true;
				_OfflinePlayerController = gameController.GetComponent<OfflinePlayerController> ();
				ID = _OfflinePlayerController.ID;
				//_combatOffline = gameController.GetComponent<CombatOffline> ();
			} else {
				// online
				_MultiplayerPlayerController = gameController.GetComponent<MultiplayerPlayerController> ();
				_isLocalPlayer = _MultiplayerPlayerController.isLocalPlayer;
				ID = _MultiplayerPlayerController.ID;
				combat = gameController.GetComponent<Combat> ();
				_CombatAmmoSync = transform.root.gameObject.GetComponent<CombatAmmoSync> ();
			}
			_audioPlayer = gameController.GetComponent<AudioPlayerCharacter> ();
			_cameraCont = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<CameraController> ();
			_inputManager = playerObjectsRef.inputManager;

			_fire = transform.FindChild ("Fire").GetComponent<ParticleSystem> ();

			if (weaponType == WeaponType.Shocker) {
				shocker = GetComponent<Shocker> ();
				shocker.totalEnergy = damage;
				shocker.range = range;
			}
				

			weaponsHud = FindObjectOfType<WeaponsHud> ();
			statusIndicators = playerObjectsRef.statusIndicators;

		}