void RegisterPlayer() { ID = "Playa" + _inputManager.PlayerNum; transform.name = ID; nickname = ID; scoreManager = GameObject.Find ("Score Manager").GetComponent<ScoreManagerCouch> (); networkManager = GameObject.Find ("_NetworkManager"); _networkController = networkManager.GetComponent<PlayersManager> (); _networkController.RegisterOfflinePlayer (ID); }
void Start() { _isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline; if (_isOffline) { // Offline scoreManagerOffline = GameObject.Find ("Score Manager").GetComponent<ScoreManagerCouch> (); _lastChangeCounter = scoreManagerOffline.GetChangeCounter () - 1; } else { // Online scoreManager = GameObject.Find ("Score Manager").GetComponent<ScoreManager> (); _lastChangeCounter = scoreManager.GetChangeCounter () - 1; } }