void Start() { //Get all checkpoints of scene m_Checkpoints = GameObject.FindObjectsOfType(typeof(CheckPoint)) as CheckPoint[]; foreach (AnimationClip clip in m_Animator.runtimeAnimatorController.animationClips) { m_AnimationClipsLength.Add(clip.name, clip.length); } m_CameraController = CameraController.Instance; }
void Awake() { Instance = this; }