/// <summary> /// Create a new Bestiary object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="actorTypeId">Initial value of the ActorTypeId property.</param> /// <param name="internalId">Initial value of the InternalId property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="description">Initial value of the Description property.</param> /// <param name="currentHitPoints">Initial value of the CurrentHitPoints property.</param> /// <param name="sizeMultiplier">Initial value of the SizeMultiplier property.</param> public static Bestiary CreateBestiary(global::System.Int32 id, global::System.Int32 actorTypeId, global::System.String internalId, global::System.String name, global::System.String description, global::System.Decimal currentHitPoints, global::System.Decimal sizeMultiplier) { Bestiary bestiary = new Bestiary(); bestiary.Id = id; bestiary.ActorTypeId = actorTypeId; bestiary.InternalId = internalId; bestiary.Name = name; bestiary.Description = description; bestiary.CurrentHitPoints = currentHitPoints; bestiary.SizeMultiplier = sizeMultiplier; return bestiary; }
/// <summary> /// Deprecated Method for adding a new object to the Bestiaries EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToBestiaries(Bestiary bestiary) { base.AddObject("Bestiaries", bestiary); }