public List<Player> GetAlliesInLobby() { List<Player> allies = new List<Player>(); if (m_isInLobby) { for (int playerPosition = 1; playerPosition <= 5; playerPosition++) { var ally = new Player(); ally.Position = playerPosition; ally.Name = GetLobbyPlayerName(playerPosition); allies.Add(ally); } } return allies; }
public PlayerEventArgs(Player player) { Player = player; }
private void SetPlayer(Player player) { var handler = SetPlayerHandler; if (handler != null) { handler(this, new PlayerEventArgs(player)); } }
private void SetPlayer(Player player) { Controls.PlayerUserControl playerUserControl; switch (player.Position) { case 1: playerUserControl = PlayerUserControl1; break; case 2: playerUserControl = PlayerUserControl2; break; case 3: playerUserControl = PlayerUserControl3; break; case 4: playerUserControl = PlayerUserControl4; break; case 5: playerUserControl = PlayerUserControl5; break; default: playerUserControl = null; break; } if (playerUserControl != null) { playerUserControl.PlayerName = player.Name; playerUserControl.PlayerTier = player.Tier; playerUserControl.PlayerDivision = player.Division; playerUserControl.PlayerLeaguePoints = player.LeaguePoints; playerUserControl.PlayerWins = player.Wins; playerUserControl.PlayerMatchHistory = player.MatchHistory.GetLobbyDisplayString(); } }