public MenuState() { gui = new GuiManager(Game.Instance.Content.Load<SpriteFont>("default")); LinkLabel start = new LinkLabel(); start.Text = "Start game"; start.Position = new Vector2(Game.Instance.ScreenWidth / 2, 300); start.HasFocus = true; start.Color = Color.Red; start.SelectedColor = Color.White; start.OnSelected += start_OnSelected; gui.AddControl(start); }
public HowManyPlayersState() { gui = new GuiManager(Game.Instance.Content.Load<SpriteFont>("default")); LinkLabel one = new LinkLabel(); one.Position = new Vector2(Game.Instance.ScreenWidth / 2, 300); one.Color = Color.Red; one.SelectedColor = Color.White; one.Text = "One player"; one.HasFocus = true; one.OnSelected += one_OnSelected; LinkLabel two = new LinkLabel(); two.Position = new Vector2(one.Position.X, one.Position.Y + 100); two.Color = Color.Red; two.SelectedColor = Color.White; two.Text = "Two players - Gamepad"; two.OnSelected += two_OnSelected; gui.AddControl(one); gui.AddControl(two); }