/// <summary> /// Replaces StageData /// </summary> public void updateLevelProperties(LevelProperties newData) { LevelProperties oldData = levelProperties; levelProperties = newData; historyStack.Add(new HNodeLevelPropertiesUpdated(this, oldData, newData)); }
///<summary>Sets up a new LevelSession</summary> public LevelSession(uint width, uint height, LevelProperties properties) { this.width = width; this.height = height; this.levelProperties = properties; for (uint i = 0; i < width * height; i++) { collisions.Add(defaultCollision); blocks.Add(defaultBlock); decos.Add(defaultDecoration); decosBack.Add(defaultDecoration); decosFront.Add(defaultDecoration); decosUnk.Add(defaultDecoration); } }
public HNodeLevelPropertiesUpdated(LevelSession parent, LevelProperties oldProperties, LevelProperties newProperties) : base(parent) { this.oldProperties = oldProperties; this.newProperties = newProperties; }