static Jad() { string DatabaseName = "JadVFS"; #if UNITY_EDITOR var dbPath = string.Format(@"Assets/StreamingAssets/{0}", DatabaseName); #else // check if file exists in Application.persistentDataPath var filepath = string.Format("{0}/{1}", Application.persistentDataPath, DatabaseName); if (!File.Exists(filepath)) { Debug.Log("Database not in Persistent path"); // if it doesn't -> // open StreamingAssets directory and load the db -> #if UNITY_ANDROID var loadDb = new WWW("jar:file://" + Application.dataPath + "!/assets/" + DatabaseName); // this is the path to your StreamingAssets in android while (!loadDb.isDone) { } // CAREFUL here, for safety reasons you shouldn't let this while loop unattended, place a timer and error check // then save to Application.persistentDataPath File.WriteAllBytes(filepath, loadDb.bytes); #elif UNITY_IOS var loadDb = Application.dataPath + "/Raw/" + DatabaseName; // this is the path to your StreamingAssets in iOS // then save to Application.persistentDataPath File.Copy(loadDb, filepath); #elif UNITY_WP8 var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName; // this is the path to your StreamingAssets in iOS // then save to Application.persistentDataPath File.Copy(loadDb, filepath); #elif UNITY_WINRT var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName; // this is the path to your StreamingAssets in iOS // then save to Application.persistentDataPath File.Copy(loadDb, filepath); #endif Debug.Log("Database written"); } var dbPath = filepath; #endif startupDir = dbPath; _vfs = new JVFS("MainVFS", startupDir); }