Example #1
0
        static Jad()
        {
            string DatabaseName = "JadVFS";

#if UNITY_EDITOR
            var dbPath = string.Format(@"Assets/StreamingAssets/{0}", DatabaseName);
#else
            // check if file exists in Application.persistentDataPath
            var filepath = string.Format("{0}/{1}", Application.persistentDataPath, DatabaseName);

            if (!File.Exists(filepath))
            {
                Debug.Log("Database not in Persistent path");
                // if it doesn't ->
                // open StreamingAssets directory and load the db ->

#if UNITY_ANDROID
                var loadDb = new WWW("jar:file://" + Application.dataPath + "!/assets/" + DatabaseName); // this is the path to your StreamingAssets in android
                while (!loadDb.isDone)
                {
                }                       // CAREFUL here, for safety reasons you shouldn't let this while loop unattended, place a timer and error check
                // then save to Application.persistentDataPath
                File.WriteAllBytes(filepath, loadDb.bytes);
#elif UNITY_IOS
                var loadDb = Application.dataPath + "/Raw/" + DatabaseName;   // this is the path to your StreamingAssets in iOS
                // then save to Application.persistentDataPath
                File.Copy(loadDb, filepath);
#elif UNITY_WP8
                var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
                // then save to Application.persistentDataPath
                File.Copy(loadDb, filepath);
#elif UNITY_WINRT
                var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;          // this is the path to your StreamingAssets in iOS
                // then save to Application.persistentDataPath
                File.Copy(loadDb, filepath);
#endif

                Debug.Log("Database written");
            }

            var dbPath = filepath;
#endif
            startupDir = dbPath;
            _vfs       = new JVFS("MainVFS", startupDir);
        }
Example #2
0
        static Jad() {
            string DatabaseName = "JadVFS";
#if UNITY_EDITOR
            var dbPath = string.Format(@"Assets/StreamingAssets/{0}", DatabaseName);
#else
        // check if file exists in Application.persistentDataPath
        var filepath = string.Format("{0}/{1}", Application.persistentDataPath, DatabaseName);

        if (!File.Exists(filepath))
        {
            Debug.Log("Database not in Persistent path");
            // if it doesn't ->
            // open StreamingAssets directory and load the db ->

#if UNITY_ANDROID 
            var loadDb = new WWW("jar:file://" + Application.dataPath + "!/assets/" + DatabaseName);  // this is the path to your StreamingAssets in android
            while (!loadDb.isDone) { }  // CAREFUL here, for safety reasons you shouldn't let this while loop unattended, place a timer and error check
            // then save to Application.persistentDataPath
            File.WriteAllBytes(filepath, loadDb.bytes);
#elif UNITY_IOS
                 var loadDb = Application.dataPath + "/Raw/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
                // then save to Application.persistentDataPath
                File.Copy(loadDb, filepath);
#elif UNITY_WP8
                var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
                // then save to Application.persistentDataPath
                File.Copy(loadDb, filepath);

#elif UNITY_WINRT
			var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
			// then save to Application.persistentDataPath
			File.Copy(loadDb, filepath);
#endif

            Debug.Log("Database written");
        }

        var dbPath = filepath;
#endif
            startupDir = dbPath;
            _vfs = new JVFS("MainVFS", startupDir);
        }