Example #1
0
        /// 初始化
        public void Initialize()
        {
            if (_isInitialized)
            {
                return;
            }
            //记录默认显示的优先级
            _defaultShowPriority = ShowPriority;
            _isInitialized       = true;
            //初始化UI组件
            UIComponent[] ccs   = new UIComponent[100];
            int           ccCnt = 0;

            UIUtility.GetComponentsInChildren <UIComponent>(gameObject, ccs, ref ccCnt);
            if (ccs != null && ccCnt > 0)
            {
                if (_uiComponents == null)
                {
                    _uiComponents = new JWObjList <UIComponent>();
                }
                for (int i = 0; i < ccCnt; i++)
                {
                    ccs[i].Initialize(this);
                    //Cache
                    _uiComponents.Add(ccs[i]);
                }
            }
        }
Example #2
0
 /// 初始化渲染器
 private void InitializeRenderers()
 {
     _renderers     = new Renderer[20];
     _rendererCount = 0;
     UIUtility.GetComponentsInChildren <Renderer>(this.gameObject, _renderers, ref _rendererCount);
 }