Example #1
0
        override public void QueryResources()
        {
            mesh = JEMesh.RegisterMesh(unityMeshFilter.sharedMesh);

            for (int i = 0; i < unityMeshRenderer.sharedMaterials.Length; i++)
            {
                Materials.Add(JEMaterial.RegisterMaterial(unityMeshRenderer.sharedMaterials[i]));
            }
        }
Example #2
0
        override public void QueryResources()
        {
            mesh       = JEMesh.RegisterMesh(unityMeshRenderer.sharedMesh);
            mesh.bones = unityMeshRenderer.bones;

            mesh.rootBone = unityMeshRenderer.rootBone == null ? "" : unityMeshRenderer.rootBone.gameObject.name;

            for (int i = 0; i < unityMeshRenderer.sharedMaterials.Length; i++)
            {
                Materials.Add(JEMaterial.RegisterMaterial(unityMeshRenderer.sharedMaterials[i]));
            }
        }