Example #1
0
        /// <summary>
        /// Initialize the renderable game objects for the HUD.
        /// </summary>
        /// <param name="screenWidth"></param>
        /// <param name="screenHeight"></param>
        void InitializeRenderables(RenderTexture screen)
        {
            float screenWidth  = (float)screen.width;
            float screenHeight = (float)screen.height;

            Shader displayShader = JUtil.LoadInternalShader("RPM-DisplayShader");

            if (!string.IsNullOrEmpty(cameraTransform))
            {
                cameraObject = new FlyingCamera(part, screen, hudCamera.aspect);
                cameraObject.PointCamera(cameraTransform, hudFov);
            }

            if (!string.IsNullOrEmpty(staticOverlay))
            {
                Material overlayMaterial = new Material(displayShader);
                overlayMaterial.color = Color.white;
                Texture overlayTexture = GameDatabase.Instance.GetTexture(staticOverlay.EnforceSlashes(), false);
                overlayMaterial.mainTexture = overlayTexture;

                overlayMesh = JUtil.CreateSimplePlane("JSIHeadsUpDisplayOverlay" + hudCamera.GetInstanceID(), screenWidth * 0.5f, drawingLayer);
                overlayMesh.transform.position = new Vector3(0, 0, 1.0f);
                overlayMesh.GetComponent <Renderer>().material = overlayMaterial;
                overlayMesh.transform.parent = cameraBody.transform;

                JUtil.ShowHide(false, overlayMesh);
            }

            if (!string.IsNullOrEmpty(horizonTexture))
            {
                Shader   ladderShader   = JUtil.LoadInternalShader("RPM-CroppedDisplayShader");
                Material ladderMaterial = new Material(ladderShader);

                // _CropBound is in device normalized coordinates (-1 - +1)
                Vector4 cropBound = new Vector4(-horizonSize.x / screenWidth, -horizonSize.y / screenHeight, horizonSize.x / screenWidth, horizonSize.y / screenHeight);
                ladderMaterial.SetVector("_CropBound", cropBound);
                ladderMaterial.color       = Color.white;
                ladderMaterial.mainTexture = GameDatabase.Instance.GetTexture(horizonTexture.EnforceSlashes(), false);
                if (ladderMaterial.mainTexture != null)
                {
                    float   diagonal        = horizonSize.magnitude / Mathf.Min(horizonSize.x, horizonSize.y) * 0.5f;
                    Vector2 horizonDrawSize = diagonal * horizonSize;
                    horizonTextureSize.x = 0.5f * (horizonTextureSize.x / ladderMaterial.mainTexture.width);
                    horizonTextureSize.y = 0.5f * (horizonTextureSize.y / ladderMaterial.mainTexture.height);

                    ladderMaterial.mainTexture.wrapMode = TextureWrapMode.Clamp;

                    ladderMesh = JUtil.CreateSimplePlane("JSIHeadsUpDisplayLadder" + hudCamera.GetInstanceID(), horizonDrawSize, new Rect(0.0f, 0.0f, 1.0f, 1.0f), drawingLayer);
                    ladderMesh.transform.position = new Vector3(0, 0, 1.45f);
                    ladderMesh.GetComponent <Renderer>().material = ladderMaterial;
                    ladderMesh.transform.parent = cameraBody.transform;

                    JUtil.ShowHide(false, ladderMesh);

                    if (progradeColorValue.a > 0.0f && showLadderPrograde)
                    {
                        Material progradeIconMaterial = new Material(displayShader);
                        progradeIconMaterial.color = Color.white;
                        Rect texCoord;
                        if (string.IsNullOrEmpty(ladderProgradeTexture))
                        {
                            progradeIconMaterial.mainTexture = JUtil.GetGizmoTexture();
                            texCoord = GizmoIcons.GetIconLocation(GizmoIcons.IconType.PROGRADE);
                        }
                        else
                        {
                            Texture2D progradeTexture = GameDatabase.Instance.GetTexture(ladderProgradeTexture.EnforceSlashes(), false);
                            if (progradeTexture == null)
                            {
                                JUtil.LogErrorMessage(this, "Failed to find ladder prograde texture \"{0}\".", ladderProgradeTexture);
                            }
                            progradeIconMaterial.mainTexture = progradeTexture;
                            texCoord = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
                        }
                        progradeIconMaterial.SetVector("_Color", progradeColorValue);

                        progradeLadderIcon = JUtil.CreateSimplePlane("JSIHeadsUpDisplayLadderProgradeIcon" + hudCamera.GetInstanceID(), new Vector2(iconPixelSize * 0.5f, iconPixelSize * 0.5f), texCoord, drawingLayer);
                        progradeLadderIcon.transform.position = new Vector3(0.0f, 0.0f, 1.41f);
                        progradeLadderIcon.GetComponent <Renderer>().material = progradeIconMaterial;
                        progradeLadderIcon.transform.parent = cameraBody.transform;
                    }
                }
            }

            if (!string.IsNullOrEmpty(headingBar))
            {
                Material headingMaterial = new Material(displayShader);
                headingMaterial.color       = Color.white;
                headingMaterial.mainTexture = GameDatabase.Instance.GetTexture(headingBar.EnforceSlashes(), false);
                if (headingMaterial.mainTexture != null)
                {
                    headingBarTextureWidth = 0.5f * (headingBarWidth / (float)headingMaterial.mainTexture.width);

                    headingMaterial.mainTexture.wrapMode = TextureWrapMode.Repeat;

                    headingMesh = JUtil.CreateSimplePlane("JSIHeadsUpDisplayHeading" + hudCamera.GetInstanceID(), new Vector2(headingBarPosition.z * 0.5f, headingBarPosition.w * 0.5f), new Rect(0.0f, 0.0f, 1.0f, 1.0f), drawingLayer);
                    headingMesh.transform.position = new Vector3(headingBarPosition.x + 0.5f * (headingBarPosition.z - screenWidth), 0.5f * (screenHeight - headingBarPosition.w) - headingBarPosition.y, 1.4f);
                    headingMesh.GetComponent <Renderer>().material = headingMaterial;
                    headingMesh.transform.parent = cameraBody.transform;

                    JUtil.ShowHide(false, headingMesh);

                    if (progradeColorValue.a > 0.0f && showHeadingBarPrograde)
                    {
                        Material progradeIconMaterial = new Material(displayShader);
                        progradeIconMaterial.color = Color.white;
                        Rect texCoord;
                        if (string.IsNullOrEmpty(headingBarProgradeTexture))
                        {
                            progradeIconMaterial.mainTexture = JUtil.GetGizmoTexture();
                            texCoord = GizmoIcons.GetIconLocation(GizmoIcons.IconType.PROGRADE);
                        }
                        else
                        {
                            Texture2D progradeTexture = GameDatabase.Instance.GetTexture(headingBarProgradeTexture.EnforceSlashes(), false);
                            if (progradeTexture == null)
                            {
                                JUtil.LogErrorMessage(this, "Failed to find heading bar prograde texture \"{0}\".", headingBarProgradeTexture);
                            }
                            progradeIconMaterial.mainTexture = progradeTexture;
                            texCoord = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
                        }
                        progradeIconMaterial.SetVector("_Color", progradeColorValue);

                        progradeHeadingIconOrigin = headingBarPosition.x + 0.5f * (headingBarPosition.z - screenWidth);

                        progradeHeadingIcon = JUtil.CreateSimplePlane("JSIHeadsUpDisplayHeadingProgradeIcon" + hudCamera.GetInstanceID(), new Vector2(iconPixelSize * 0.5f, iconPixelSize * 0.5f), texCoord, drawingLayer);
                        progradeHeadingIcon.transform.position = new Vector3(progradeHeadingIconOrigin, 0.5f * (screenHeight - headingBarPosition.w) - headingBarPosition.y, 1.35f);
                        progradeHeadingIcon.GetComponent <Renderer>().material = progradeIconMaterial;
                        progradeHeadingIcon.transform.parent = headingMesh.transform;
                    }
                }
            }

            if (!string.IsNullOrEmpty(verticalBar))
            {
                ConfigNode[] nodes = GameDatabase.Instance.GetConfigNodes("JSIHUD_VERTICAL_BAR");
                string[]     vBars = verticalBar.Split(';');
                for (int i = 0; i < vBars.Length; ++i)
                {
                    for (int j = 0; j < nodes.Length; ++j)
                    {
                        if (nodes[j].HasValue("name") && vBars[i].Trim() == nodes[j].GetValue("name"))
                        {
                            try
                            {
                                VerticalBar vb = new VerticalBar(nodes[j], screenWidth, screenHeight, drawingLayer, displayShader, cameraBody);
                                verticalBars.Add(vb);
                            }
                            catch (Exception e)
                            {
                                JUtil.LogErrorMessage(this, "Error parsing JSIHUD_VERTICAL_BAR: {0}", e);
                            }
                            break;
                        }
                    }
                }
            }

            if (!string.IsNullOrEmpty(horizontalBar))
            {
                ConfigNode[] nodes = GameDatabase.Instance.GetConfigNodes("JSIHUD_HORIZONTAL_BAR");
                string[]     hBars = horizontalBar.Split(';');
                for (int i = 0; i < hBars.Length; ++i)
                {
                    for (int j = 0; j < nodes.Length; ++j)
                    {
                        if (nodes[j].HasValue("name") && hBars[i].Trim() == nodes[j].GetValue("name"))
                        {
                            try
                            {
                                HorizontalBar hb = new HorizontalBar(nodes[j], screenWidth, screenHeight, drawingLayer, displayShader, cameraBody);
                                horizontalBars.Add(hb);
                            }
                            catch (Exception e)
                            {
                                JUtil.LogErrorMessage(this, "Error parsing JSIHUD_HORIZONTAL_BAR: {0}", e);
                            }
                            break;
                        }
                    }
                }
            }
        }
        /// <summary>
        /// Initialize the renderable game objects for the HUD.
        /// </summary>
        /// <param name="screenWidth"></param>
        /// <param name="screenHeight"></param>
        void InitializeRenderables(RenderTexture screen)
        {
            float screenWidth = (float)screen.width;
            float screenHeight = (float)screen.height;

            Shader displayShader = JUtil.LoadInternalShader("RPM-DisplayShader");

            if (!string.IsNullOrEmpty(cameraTransform))
            {
                cameraObject = new FlyingCamera(part, screen, hudCamera.aspect);
                cameraObject.PointCamera(cameraTransform, hudFov);
            }

            if (!string.IsNullOrEmpty(staticOverlay))
            {
                Material overlayMaterial = new Material(displayShader);
                overlayMaterial.color = Color.white;
                Texture overlayTexture = GameDatabase.Instance.GetTexture(staticOverlay.EnforceSlashes(), false);
                overlayMaterial.mainTexture = overlayTexture;

                overlayMesh = JUtil.CreateSimplePlane("JSIHeadsUpDisplayOverlay" + hudCamera.GetInstanceID(), screenWidth * 0.5f, drawingLayer);
                overlayMesh.transform.position = new Vector3(0, 0, 1.0f);
                overlayMesh.renderer.material = overlayMaterial;
                overlayMesh.transform.parent = cameraBody.transform;

                JUtil.ShowHide(false, overlayMesh);
            }

            if (!string.IsNullOrEmpty(horizonTexture))
            {
                Shader ladderShader = JUtil.LoadInternalShader("RPM-CroppedDisplayShader");
                Material ladderMaterial = new Material(ladderShader);

                // _CropBound is in device normalized coordinates (-1 - +1)
                Vector4 cropBound = new Vector4(-horizonSize.x / screenWidth, -horizonSize.y / screenHeight, horizonSize.x / screenWidth, horizonSize.y / screenHeight);
                ladderMaterial.SetVector("_CropBound", cropBound);
                ladderMaterial.color = Color.white;
                ladderMaterial.mainTexture = GameDatabase.Instance.GetTexture(horizonTexture.EnforceSlashes(), false);
                if (ladderMaterial.mainTexture != null)
                {
                    horizonTextureSize.x = 0.5f * (horizonTextureSize.x / ladderMaterial.mainTexture.width);
                    horizonTextureSize.y = 0.5f * (horizonTextureSize.y / ladderMaterial.mainTexture.height);

                    ladderMaterial.mainTexture.wrapMode = TextureWrapMode.Clamp;

                    ladderMesh = JUtil.CreateSimplePlane("JSIHeadsUpDisplayLadder" + hudCamera.GetInstanceID(), new Vector2(horizonSize.x * 0.5f, horizonSize.y * 0.5f), new Rect(0.0f, 0.0f, 1.0f, 1.0f), drawingLayer);
                    ladderMesh.transform.position = new Vector3(0, 0, 1.4f);
                    ladderMesh.renderer.material = ladderMaterial;
                    ladderMesh.transform.parent = cameraBody.transform;

                    JUtil.ShowHide(false, ladderMesh);

                    if (progradeColorValue.a > 0.0f && showLadderPrograde)
                    {
                        Material progradeIconMaterial = new Material(displayShader);
                        progradeIconMaterial.color = Color.white;
                        Rect texCoord;
                        if (string.IsNullOrEmpty(ladderProgradeTexture))
                        {
                            progradeIconMaterial.mainTexture = JUtil.GetGizmoTexture();
                            texCoord = GizmoIcons.GetIconLocation(GizmoIcons.IconType.PROGRADE);
                        }
                        else
                        {
                            Texture2D progradeTexture = GameDatabase.Instance.GetTexture(ladderProgradeTexture.EnforceSlashes(), false);
                            if (progradeTexture == null)
                            {
                                JUtil.LogErrorMessage(this, "Failed to find ladder prograde texture \"{0}\".", ladderProgradeTexture);
                            }
                            progradeIconMaterial.mainTexture = progradeTexture;
                            texCoord = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
                        }
                        progradeIconMaterial.SetVector("_Color", progradeColorValue);

                        progradeLadderIcon = JUtil.CreateSimplePlane("JSIHeadsUpDisplayLadderProgradeIcon" + hudCamera.GetInstanceID(), new Vector2(iconPixelSize * 0.5f, iconPixelSize * 0.5f), texCoord, drawingLayer);
                        progradeLadderIcon.transform.position = new Vector3(0.0f, 0.0f, 1.35f);
                        progradeLadderIcon.renderer.material = progradeIconMaterial;
                        progradeLadderIcon.transform.parent = cameraBody.transform;
                    }
                }
            }

            if (!string.IsNullOrEmpty(headingBar))
            {
                Material headingMaterial = new Material(displayShader);
                headingMaterial.color = Color.white;
                headingMaterial.mainTexture = GameDatabase.Instance.GetTexture(headingBar.EnforceSlashes(), false);
                if (headingMaterial.mainTexture != null)
                {
                    headingBarTextureWidth = 0.5f * (headingBarWidth / (float)headingMaterial.mainTexture.width);

                    headingMaterial.mainTexture.wrapMode = TextureWrapMode.Repeat;

                    headingMesh = JUtil.CreateSimplePlane("JSIHeadsUpDisplayHeading" + hudCamera.GetInstanceID(), new Vector2(headingBarPosition.z * 0.5f, headingBarPosition.w * 0.5f), new Rect(0.0f, 0.0f, 1.0f, 1.0f), drawingLayer);
                    headingMesh.transform.position = new Vector3(headingBarPosition.x + 0.5f * (headingBarPosition.z - screenWidth), 0.5f * (screenHeight - headingBarPosition.w) - headingBarPosition.y, 1.4f);
                    headingMesh.renderer.material = headingMaterial;
                    headingMesh.transform.parent = cameraBody.transform;

                    JUtil.ShowHide(false, headingMesh);

                    if (progradeColorValue.a > 0.0f && showHeadingBarPrograde)
                    {
                        Material progradeIconMaterial = new Material(displayShader);
                        progradeIconMaterial.color = Color.white;
                        Rect texCoord;
                        if (string.IsNullOrEmpty(headingBarProgradeTexture))
                        {
                            progradeIconMaterial.mainTexture = JUtil.GetGizmoTexture();
                            texCoord = GizmoIcons.GetIconLocation(GizmoIcons.IconType.PROGRADE);
                        }
                        else
                        {
                            Texture2D progradeTexture = GameDatabase.Instance.GetTexture(headingBarProgradeTexture.EnforceSlashes(), false);
                            if (progradeTexture == null)
                            {
                                JUtil.LogErrorMessage(this, "Failed to find heading bar prograde texture \"{0}\".", headingBarProgradeTexture);
                            }
                            progradeIconMaterial.mainTexture = progradeTexture;
                            texCoord = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
                        }
                        progradeIconMaterial.SetVector("_Color", progradeColorValue);

                        progradeHeadingIconOrigin = headingBarPosition.x + 0.5f * (headingBarPosition.z - screenWidth);

                        progradeHeadingIcon = JUtil.CreateSimplePlane("JSIHeadsUpDisplayHeadingProgradeIcon" + hudCamera.GetInstanceID(), new Vector2(iconPixelSize * 0.5f, iconPixelSize * 0.5f), texCoord, drawingLayer);
                        progradeHeadingIcon.transform.position = new Vector3(progradeHeadingIconOrigin, 0.5f * (screenHeight - headingBarPosition.w) - headingBarPosition.y, 1.35f);
                        progradeHeadingIcon.renderer.material = progradeIconMaterial;
                        progradeHeadingIcon.transform.parent = headingMesh.transform;
                    }
                }
            }

            if (!string.IsNullOrEmpty(verticalBar))
            {
                ConfigNode[] nodes = GameDatabase.Instance.GetConfigNodes("JSIHUD_VERTICAL_BAR");
                string[] vBars = verticalBar.Split(';');
                for (int i = 0; i < vBars.Length; ++i)
                {
                    for (int j = 0; j < nodes.Length; ++j)
                    {
                        if (nodes[j].HasValue("name") && vBars[i].Trim() == nodes[j].GetValue("name"))
                        {
                            try
                            {
                                VerticalBar vb = new VerticalBar(nodes[j], screenWidth, screenHeight, drawingLayer, displayShader, cameraBody);
                                verticalBars.Add(vb);
                            }
                            catch (Exception e)
                            {
                                JUtil.LogErrorMessage(this, "Error parsing JSIHUD_VERTICAL_BAR: {0}", e);
                            }
                            break;
                        }
                    }
                }
            }
        }
        /// <summary>
        /// Initialize the renderable game objects for the HUD.
        /// </summary>
        /// <param name="screenWidth"></param>
        /// <param name="screenHeight"></param>
        void InitializeRenderables(float screenWidth, float screenHeight)
        {
            Shader displayShader = JUtil.LoadInternalShader("RPM-DisplayShader");

            if (!string.IsNullOrEmpty(staticOverlay))
            {
                Material overlayMaterial = new Material(displayShader);
                overlayMaterial.color = Color.white;
                Texture overlayTexture = GameDatabase.Instance.GetTexture(staticOverlay.EnforceSlashes(), false);
                overlayMaterial.mainTexture = overlayTexture;

                overlayMesh = RasterPropMonitor.CreateSimplePlane("JSIHeadsUpDisplayOverlay" + hudCamera.GetInstanceID(), screenWidth * 0.5f, drawingLayer);
                overlayMesh.transform.position = new Vector3(0, 0, 1.5f);
                overlayMesh.renderer.material = overlayMaterial;
                overlayMesh.transform.parent = cameraBody.transform;

                JUtil.ShowHide(false, overlayMesh);
            }

            if (!string.IsNullOrEmpty(horizonTexture))
            {
                Material ladderMaterial = new Material(displayShader);
                ladderMaterial.color = Color.white;
                ladderMaterial.mainTexture = GameDatabase.Instance.GetTexture(horizonTexture.EnforceSlashes(), false);
                if (ladderMaterial.mainTexture != null)
                {
                    horizonTextureSize.x = 0.5f * (horizonTextureSize.x / ladderMaterial.mainTexture.width);
                    horizonTextureSize.y = 0.5f * (horizonTextureSize.y / ladderMaterial.mainTexture.height);

                    ladderMaterial.mainTexture.wrapMode = TextureWrapMode.Clamp;

                    ladderMesh = RasterPropMonitor.CreateSimplePlane("JSIHeadsUpDisplayLadder" + hudCamera.GetInstanceID(), new Vector2(horizonSize.x * 0.5f, horizonSize.y * 0.5f), new Rect(0.0f, 0.0f, 1.0f, 1.0f), drawingLayer);
                    ladderMesh.transform.position = new Vector3(0, 0, 1.5f);
                    ladderMesh.renderer.material = ladderMaterial;
                    ladderMesh.transform.parent = cameraBody.transform;

                    JUtil.ShowHide(false, ladderMesh);

                    if (progradeColorValue.a > 0.0f && showLadderPrograde)
                    {
                        Material progradeIconMaterial = new Material(displayShader);
                        progradeIconMaterial.color = Color.white;
                        progradeIconMaterial.mainTexture = JUtil.GetGizmoTexture();

                        progradeLadderIcon = RasterPropMonitor.CreateSimplePlane("JSIHeadsUpDisplayLadderProgradeIcon" + hudCamera.GetInstanceID(), new Vector2(iconPixelSize * 0.5f, iconPixelSize * 0.5f), GizmoIcons.GetIconLocation(GizmoIcons.IconType.PROGRADE), drawingLayer);
                        progradeLadderIcon.transform.position = new Vector3(0.0f, 0.0f, 1.5f);
                        progradeLadderIcon.renderer.material = progradeIconMaterial;
                        progradeLadderIcon.transform.parent = cameraBody.transform;

                        MeshFilter meshFilter = progradeLadderIcon.GetComponent<MeshFilter>();

                        meshFilter.mesh.colors = new[]
                        {
                            progradeColorValue, progradeColorValue, progradeColorValue,
                            progradeColorValue, progradeColorValue, progradeColorValue
                        };
                    }
                }
            }

            if (!string.IsNullOrEmpty(headingBar))
            {
                Material headingMaterial = new Material(displayShader);
                headingMaterial.color = Color.white;
                headingMaterial.mainTexture = GameDatabase.Instance.GetTexture(headingBar.EnforceSlashes(), false);
                if (headingMaterial.mainTexture != null)
                {
                    headingBarTextureWidth = 0.5f * (headingBarWidth / (float)headingMaterial.mainTexture.width);

                    headingMaterial.mainTexture.wrapMode = TextureWrapMode.Repeat;

                    headingMesh = RasterPropMonitor.CreateSimplePlane("JSIHeadsUpDisplayHeading" + hudCamera.GetInstanceID(), new Vector2(headingBarPosition.z * 0.5f, headingBarPosition.w * 0.5f), new Rect(0.0f, 0.0f, 1.0f, 1.0f), drawingLayer);
                    headingMesh.transform.position = new Vector3(headingBarPosition.x + 0.5f * (headingBarPosition.z - screenWidth), 0.5f * (screenHeight - headingBarPosition.w) - headingBarPosition.y, 1.5f);
                    headingMesh.renderer.material = headingMaterial;
                    headingMesh.transform.parent = cameraBody.transform;

                    JUtil.ShowHide(false, headingMesh);

                    if (progradeColorValue.a > 0.0f && showHeadingBarPrograde)
                    {
                        Material progradeIconMaterial = new Material(displayShader);
                        progradeIconMaterial.color = Color.white;
                        progradeIconMaterial.mainTexture = JUtil.GetGizmoTexture();

                        progradeHeadingIconOrigin = headingBarPosition.x + 0.5f * (headingBarPosition.z - screenWidth);

                        progradeHeadingIcon = RasterPropMonitor.CreateSimplePlane("JSIHeadsUpDisplayHeadingProgradeIcon" + hudCamera.GetInstanceID(), new Vector2(iconPixelSize * 0.5f, iconPixelSize * 0.5f), GizmoIcons.GetIconLocation(GizmoIcons.IconType.PROGRADE), drawingLayer);
                        progradeHeadingIcon.transform.position = new Vector3(progradeHeadingIconOrigin, 0.5f * (screenHeight - headingBarPosition.w) - headingBarPosition.y, 1.5f);
                        progradeHeadingIcon.renderer.material = progradeIconMaterial;
                        progradeHeadingIcon.transform.parent = headingMesh.transform;

                        MeshFilter meshFilter = progradeHeadingIcon.GetComponent<MeshFilter>();

                        meshFilter.mesh.colors = new[]
                        {
                            progradeColorValue, progradeColorValue, progradeColorValue,
                            progradeColorValue, progradeColorValue, progradeColorValue
                        };
                    }
                }
            }

            if (!string.IsNullOrEmpty(verticalBar))
            {
                ConfigNode[] nodes = GameDatabase.Instance.GetConfigNodes("JSIHUD_VERTICAL_BAR");
                string[] vBars = verticalBar.Split(';');
                for (int i = 0; i < vBars.Length; ++i)
                {
                    for (int j = 0; j < nodes.Length; ++j)
                    {
                        if (nodes[j].HasValue("name") && vBars[i].Trim() == nodes[j].GetValue("name"))
                        {
                            try
                            {
                                VerticalBar vb = new VerticalBar(nodes[j], screenWidth, screenHeight, drawingLayer, displayShader, cameraBody);
                                verticalBars.Add(vb);
                            }
                            catch (Exception e)
                            {
                                JUtil.LogErrorMessage(this, "Error parsing JSIHUD_VERTICAL_BAR: {0}", e);
                            }
                            break;
                        }
                    }
                }
            }
        }