Example #1
0
        private void OnConvert(object sender, EventArgs e)
        {
            // Show the user a file dialog
            if (!resourceDialog.Open())
            {
                return;
            }

            // Parse the model data
            ReadFile(resourceDialog.FileName);
        }
Example #2
0
        protected void AdjustResourcePath()
        {
            if (!resourceDialog.Open())
            {
                return;
            }

            resourcePath = Common.GetPath(resourceDialog.FileName);
        }
Example #3
0
        private JurassicReader ReadFile(string fileName)
        {
            JurassicReader reader = new JurassicReader();

            if (!reader.Read(resourceDialog.FileName))
            {
                MessageBox.Show(resourceDialog.FileName + "\n\nERROR: File encountered an error while parsing!", "Export failed!");
                return(null);
            }

            string resourceName = resourceDialog.FileName;
            string extension    = Common.GetExtension(resourceName);

            if (reader.reader is IMeshReader)
            {
                Mesh mesh = reader.mesh;

                if (mesh == null)
                {
                    return(reader);
                }

                // Fetch missing textures
                string        texType         = "dds";
                List <string> missingTextures = new List <string>();
                string        path            = Common.GetPath(resourceName);
                foreach (string texture in mesh.GetTextures())
                {
                    if (texture.StartsWith("color_"))
                    {
                        continue;
                    }

                    if (!File.Exists(path + "\\" + texture + "." + texType))
                    {
                        missingTextures.Add(texture);
                    }
                }

                if (missingTextures.Count > 0)
                {
                    MessageBox.Show("Missing " + missingTextures.Count + " texture" + (missingTextures.Count > 1 ? "s" : "") + "! Please specify the texture directory.");
                    string destinationDir = Common.GetPath(resourceDialog.FileName);
                    if (textureDialog.Open())
                    {
                        string texturePath = Common.GetPath(textureDialog.FileName);
                        foreach (string texture in missingTextures)
                        {
                            string textureName = texture + "." + texType;
                            if (!File.Exists(texturePath + "\\" + textureName))
                            {
                                MessageBox.Show("Couldn't locate " + textureName + "!");
                                continue;
                            }
                            File.Copy(texturePath + "\\" + textureName, destinationDir + "\\" + textureName);
                        }
                    }
                }

                // Output the mesh data to a Wavefront OBJ
                String meshOutputName = resourceName.Replace("." + Common.GetExtension(resourceName), ".obj");
                String mtlOutputName  = meshOutputName.Replace(".obj", ".mtl");
                String mtlName        = mtlOutputName.Substring(mtlOutputName.LastIndexOf("\\") + 1);
                File.WriteAllText(meshOutputName, mesh.GetObjData(mtlName));
                File.WriteAllText(mtlOutputName, mesh.GetMtlData());

                // Show the user it worked
                MessageBox.Show(meshOutputName + "\n\nProcessed " + mesh.Chunks.Count + " chunks.\n" + mesh.Vertices.Count + " vertices exported.", "Export successful!");
            }

            return(reader);
        }