private static bool CanInitialize() { var config = JEMDiscordConfiguration.Resolve(); if (!config.Enable) { return(false); } var diff = DateTime.Now - _lastInitializationTime; return(diff.Seconds >= config.RecompileTimeout); }
private static void Update() { if (!IsInitialized) { return; } if (!IsConnected) { // While discord is not yet connected, we will try again after one min. if (CanInitialize()) { InternalDiscordInitialize(); } return; } // Hide unity presence if not focused. // TODO: Adjust timestamp after receiving focus again if (_wasWindowFocused == InternalEditorUtility.isApplicationActive) { return; } _wasWindowFocused = InternalEditorUtility.isApplicationActive; if (!JEMDiscordConfiguration.Resolve().ShowPresenceOnlyWhenActive) { return; } if (_wasWindowFocused) { JEMDiscordUnityPresence.RefreshPresence(); } else { JEMDiscordUnityPresence.RefreshPresence(true); } }