/* Setter & Getter */ /* Functions */ private void Awake() { this.mSoundPlayer = this.GetComponent <JCS_SoundPlayer>(); this.mSoundPool = this.GetComponent <JCS_SoundPool>(); mRecordTime = this.mLimitTime; }
/* Functions */ private void Awake() { this.mHitList = this.GetComponent <JCS_HitListEvent>(); this.mRandomSoundAction = this.GetComponent <JCS_SoundPool>(); mDestroyObjectWithTime = this.GetComponent <JCS_DestroyObjectWithTime>(); }
//---------------------- // Protected Variables //======================================== // setter / getter //------------------------------ //======================================== // Unity's function //------------------------------ private void Awake() { this.mSoundPlayer = this.GetComponent <JCS_SoundPlayer>(); this.mSoundPool = this.GetComponent <JCS_SoundPool>(); this.mAnimPool = this.GetComponent <JCS_AnimPool>(); this.mAnimator = this.GetComponent <Animator>(); }