Example #1
0
        /// <summary>
        /// UGUI method switch the panel.
        /// </summary>
        /// <param name="towardDirection"> direction to switch scene. </param>
        private void UGUISwitchScene(JCS_2D4Direction towardDirection)
        {
            // get the Screen Width and Screen Height
            JCS_ScreenSettings ss = JCS_ScreenSettings.instance;

            float screenWidth  = ss.STARTING_SCREEN_WIDTH;
            float screenHeight = ss.STARTING_SCREEN_HEIGHT;

            // make a copy of old position
            Vector3 newScenePosition = Vector3.zero;

            switch (towardDirection)
            {
            case JCS_2D4Direction.TOP:
                newScenePosition.y += screenHeight;
                break;

            case JCS_2D4Direction.BOTTOM:
                newScenePosition.y -= screenHeight;
                break;

            case JCS_2D4Direction.RIGHT:
                newScenePosition.x += screenWidth;
                break;

            case JCS_2D4Direction.LEFT:
                newScenePosition.x -= screenWidth;
                break;
            }

            mPanelHolder.AddForce(newScenePosition);
        }
        /// <summary>
        /// UGUI method switch the panel.
        /// </summary>
        /// <param name="towardDirection"> direction to switch scene. </param>
        private void UGUISwitchScene(JCS_2D4Direction towardDirection)
        {
            // get the Screen Width and Screen Height
            Vector2 screenSize   = GetScreenSize();
            float   screenWidth  = screenSize.x;
            float   screenHeight = screenSize.y;

            // make a copy of old position
            Vector3 newScenePosition = Vector3.zero;

            switch (towardDirection)
            {
            case JCS_2D4Direction.TOP:
                newScenePosition.y += screenHeight;
                break;

            case JCS_2D4Direction.BOTTOM:
                newScenePosition.y -= screenHeight;
                break;

            case JCS_2D4Direction.RIGHT:
                newScenePosition.x += screenWidth;
                break;

            case JCS_2D4Direction.LEFT:
                newScenePosition.x -= screenWidth;
                break;
            }

            mPanelHolder.AddForce(newScenePosition);
        }
Example #3
0
        private void Update()
        {
#if (UNITY_EDITOR)
            Test();
#endif

            if (mPanelHolder != null)
            {
                JCS_SlideInput si = JCS_InputManager.instance.GetJCSSlideInput();
                if (si != null)
                {
                    mPanelHolder.AddForce(-si.DeltaPos.x, JCS_Axis.AXIS_X);
                    mPanelHolder.AddForce(-si.DeltaPos.y, JCS_Axis.AXIS_Y);
                }
            }
        }