Example #1
0
        //========================================
        //      Self-Define
        //------------------------------
        //----------------------
        // Public Functions

        /// <summary>
        /// Hide the last open dialogue in the current scene.
        /// </summary>
        public void HideTheLastOpenDialogue()
        {
            // return if nothing in the list
            if (GetOpenWindow().Count == 0)
            {
                return;
            }

            JCS_DialogueObject jdo = GetOpenWindow().Last.Value;

            // once it hide it will remove from the list it self!
            jdo.HideDialogue();
        }
        /// <summary>
        /// Pop one single dialogue.
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        private JCS_DialogueObject PopDialogue(JCS_DialogueObject obj)
        {
            if (obj == null)
            {
                return(null);
            }

            obj = (JCS_DialogueObject)JCS_Utility.SpawnGameObject(obj);
            obj.ShowDialogue();
            obj.SetKeyCode(KeyCode.None);

            return(obj);
        }
        /// <summary>
        /// Pop one single dialogue.
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        private JCS_DialogueObject PopDialogue(JCS_DialogueObject obj)
        {
            if (obj == null)
            {
                return(null);
            }

            obj = (JCS_DialogueObject)JCS_Util.SpawnGameObject(obj);
            obj.Show();
            obj.OpenKey = KeyCode.None;

            return(obj);
        }
Example #4
0
        //----------------------
        // Protected Variables

        //========================================
        //      setter / getter
        //------------------------------
        public void SetJCSDialogue(JCS_DialogueType type, JCS_DialogueObject jdo)
        {
            switch (type)
            {
            case JCS_DialogueType.GAME_UI:
            {
                if (mGameUI != null)
                {
                    //JCS_Debug.LogError("Failed to set \"In Game Dialogue\"...");
                    return;
                }

                this.mGameUI = jdo;
            }
            break;

            case JCS_DialogueType.PLAYER_DIALOGUE:
            {
                //if (mFocusGameDialogue != null)
                //{
                //    JCS_Debug.LogError("JCS_UIManager",   "Failed to set \"In Game Dialogue\"...");
                //    return;
                //}

                this.mFocusGameDialogue = jdo;
            }
            break;

            case JCS_DialogueType.SYSTEM_DIALOGUE:
            {
                if (mForceDialogue != null)
                {
                    //JCS_Debug.LogError("JCS_UIManager",   "Failed to set \"Force Dialogue\"...");
                    return;
                }

                mForceDialogue = jdo;
            }
            break;
            }
        }
Example #5
0
        /// <summary>
        /// Do action according to the panel action type.
        /// </summary>
        /// <param name="panel"> panel to set </param>
        /// <param name="type"> action type </param>
        private void DoActionForeachPanel(JCS_DialogueObject panel, JCS_PanelActionType type)
        {
            if (panel == null)
            {
                return;
            }

            switch (type)
            {
            case JCS_PanelActionType.HIDE:
            {
                panel.Hide(!mPlayPanelSound);
            }
            break;

            case JCS_PanelActionType.SHOW:
            {
                panel.Show(!mPlayPanelSound);
            }
            break;
            }
        }
Example #6
0
        /// <summary>
        /// Do action according to the panel action type.
        /// </summary>
        /// <param name="panel"> panel to set </param>
        /// <param name="type"> action type </param>
        private void DoActionForeachPanel(JCS_DialogueObject panel, JCS_PanelActionType type)
        {
            // check null references...
            if (panel == null)
            {
                return;
            }


            switch (type)
            {
            case JCS_PanelActionType.HIDE:
            {
                if (mPlayPanelSound)
                {
                    panel.HideDialogue();
                }
                else
                {
                    panel.HideDialogueWithoutSound();
                }
            }
            break;

            case JCS_PanelActionType.SHOW:
            {
                if (mPlayPanelSound)
                {
                    panel.ShowDialogue();
                }
                else
                {
                    panel.ShowDialogueWithoutSound();
                }
            }
            break;
            }
        }
        /* Setter & Getter */

        /* Functions */

        public void Awake()
        {
            mDialogueObject = this.GetComponent <JCS_DialogueObject>();
        }