Example #1
0
 public static Objects.MiniMapTile[] getMapTiles(string fileName)
 {
     if (fileExists(fileName))
     {
         Objects.Location pos          = getFileCoordinates(fileName);
         byte[]           fileContents = ReadFile(Environment.ExpandEnvironmentVariables(fileName));
         int index = 0;
         Objects.MiniMapTile[] Tiles = new Objects.MiniMapTile[65536];
         for (int x = 0; x < 256; x++)
         {
             for (int y = 0; y < 256; y++)
             {
                 Tiles[index].color    = fileContents[index];
                 Tiles[index].speed    = fileContents[index + 65536];
                 Tiles[index].x        = pos.x + x;
                 Tiles[index].y        = pos.y + y;
                 Tiles[index].z        = pos.z;
                 Tiles[index].walkable = false;
                 if (fileContents[index + 65536] != 255)
                 {
                     Tiles[index].walkable = true;
                 }
                 Tiles[index].fishable = false;
                 if (fileContents[index] == 40)
                 {
                     Tiles[index].fishable = true;
                 }
                 index++;
             }
         }
         return(Tiles);
     }
     else
     {
         return(new Objects.MiniMapTile[0]);
     }
 }
Example #2
0
 public static Objects.MiniMapTile[] getMapTiles(string fileName)
 {
     if (fileExists(fileName))
     {
         Objects.Location pos = getFileCoordinates(fileName);
         byte[] fileContents = ReadFile(Environment.ExpandEnvironmentVariables(fileName));
         int index = 0;
         Objects.MiniMapTile[] Tiles = new Objects.MiniMapTile[65536];
         for (int x = 0; x < 256; x++)
         {
             for (int y = 0; y < 256; y++)
             {
                 Tiles[index].color = fileContents[index];
                 Tiles[index].speed = fileContents[index + 65536];
                 Tiles[index].x = pos.x + x;
                 Tiles[index].y = pos.y + y;
                 Tiles[index].z = pos.z;
                 Tiles[index].walkable = false;
                 if (fileContents[index + 65536] != 255)
                 {
                     Tiles[index].walkable = true;
                 }
                 Tiles[index].fishable = false;
                 if (fileContents[index] == 40)
                 {
                     Tiles[index].fishable = true;
                 }
                 index++;
             }
         }
         return Tiles;
     }
     else
     {
         return new Objects.MiniMapTile[0];
     }
 }