Example #1
0
        //chamber or cavern
        public string Chamber()
        {
            Randomizer r = new Randomizer();
            Encounter e = new Encounter();
            Dressing d = new Dressing();
            string _rm;
            int check = r.RandNumber(1, 22);
            if (check < 18)
            {
                //stoneworked chamber
                _rm = "The room you've found is a stoneworked chamber. It is " + ChamberSize() + NumberOfExits() + d.RoomDress() + RoomContents();

                return _rm;
            }
            else if (check < 22)
            {
                //natural cavern
                _rm = "The room you've found is a natural cavern. It is " + CavernSize() + NumberOfExits() + d.RoomDress() + RoomContents();
                return _rm;
            }
            else
            {
                //special room
                _rm = "The room you've found is " + SpecialRoom() + NumberOfExits() + d.RoomDress() + RoomContents();
                return _rm;
            }
        }
Example #2
0
        //d.RoomName().Replace("and appears to have been used as ", "");
        public string Stuff()
        {
            Dressing d = new Dressing();
            NameGen n = new NameGen();
            //get items based on radio buttons

            if (rbAttributes.Checked) {i1=d.MagicAttribute(); i2=d.MagicAttribute(); i3=d.MagicAttribute(); i4=d.MagicAttribute(); i5=d.MagicAttribute(); i6=d.MagicAttribute(); i7=d.MagicAttribute(); i8=d.MagicAttribute(); i9=d.MagicAttribute(); i10=d.MagicAttribute();}
            else if (rbClothing.Checked) {i1=d.Clothing(); i2=d.Clothing(); i3=d.Clothing(); i4=d.Clothing(); i5=d.Clothing(); i6=d.Clothing(); i7=d.Clothing(); i8=d.Clothing(); i9=d.Clothing(); i10=d.Clothing();}
            else if (rbFeatures.Checked) {i1=d.RoomFeature(); i2=d.RoomFeature(); i3=d.RoomFeature(); i4=d.RoomFeature(); i5=d.RoomFeature(); i6=d.RoomFeature(); i7=d.RoomFeature(); i8=d.RoomFeature(); i9=d.RoomFeature(); i10=d.RoomFeature();}
            else if (rbFood.Checked) {i1=d.Food(); i2=d.Food(); i3=d.Food(); i4=d.Food(); i5=d.Food(); i6=d.Food(); i7=d.Food(); i8=d.Food(); i9=d.Food(); i10=d.Food();}
            else if (rbGenDeco.Checked) {i1=d.GeneralDeco(); i2=d.GeneralDeco(); i3=d.GeneralDeco(); i4=d.GeneralDeco(); i5=d.GeneralDeco(); i6=d.GeneralDeco(); i7=d.GeneralDeco(); i8=d.GeneralDeco(); i9=d.GeneralDeco(); i10=d.GeneralDeco();}
            else if (rbItem.Checked) {i1=d.Type(); i2=d.Type(); i3=d.Type(); i4=d.Type(); i5=d.Type(); i6=d.Type(); i7=d.Type(); i8=d.Type(); i9=d.Type(); i10=d.Type();}
            else if (rbNoise.Checked) {i1=d.Noise(); i2=d.Noise(); i3=d.Noise(); i4=d.Noise(); i5=d.Noise(); i6=d.Noise(); i7=d.Noise(); i8=d.Noise(); i9=d.Noise(); i10=d.Noise();}
            else if (rbPersBelong.Checked) {i1=d.Belonging(); i2=d.Belonging(); i3=d.Belonging(); i4=d.Belonging(); i5=d.Belonging(); i6=d.Belonging(); i7=d.Belonging(); i8=d.Belonging(); i9=d.Belonging(); i10=d.Belonging();}
            else if (rbRoomName.Checked) {i1=d.RoomName().Replace("and appears to have been used as ", "") ; i2=d.RoomName().Replace("and appears to have been used as ", "") ; i3=d.RoomName().Replace("and appears to have been used as ", "") ; i4=d.RoomName().Replace("and appears to have been used as ", "") ; i5=d.RoomName().Replace("and appears to have been used as ", "") ; i6=d.RoomName().Replace("and appears to have been used as ", "") ; i7=d.RoomName().Replace("and appears to have been used as ", "") ; i8=d.RoomName().Replace("and appears to have been used as ", "") ; i9=d.RoomName().Replace("and appears to have been used as ", "") ; i10=d.RoomName().Replace("and appears to have been used as ", "") ;}
            else if (rbSpices.Checked) {i1=d.Spice(); i2=d.Spice(); i3=d.Spice(); i4=d.Spice(); i5=d.Spice(); i6=d.Spice(); i7=d.Spice(); i8=d.Spice(); i9=d.Spice(); i10=d.Spice();}
            else if (rbTempDeco.Checked) {i1=d.TempleDeco(); i2=d.TempleDeco(); i3=d.TempleDeco(); i4=d.TempleDeco(); i5=d.TempleDeco(); i6=d.TempleDeco(); i7=d.TempleDeco(); i8=d.TempleDeco(); i9=d.TempleDeco(); i10=d.TempleDeco();}
            else if (rbTortDeco.Checked) {i1=d.TortureDeco(); i2=d.TortureDeco(); i3=d.TortureDeco(); i4=d.TortureDeco(); i5=d.TortureDeco(); i6=d.TortureDeco(); i7=d.TortureDeco(); i8=d.TortureDeco(); i9=d.TortureDeco(); i10=d.TortureDeco();}
            else if (rbVial.Checked) {i1=d.VialMatter(); i2=d.VialMatter(); i3=d.VialMatter(); i4=d.VialMatter(); i5=d.VialMatter(); i6=d.VialMatter(); i7=d.VialMatter(); i8=d.VialMatter(); i9=d.VialMatter(); i10=d.VialMatter();}
            else if (rbWind.Checked) {i1=d.AirCurrent(); i2=d.AirCurrent(); i3=d.AirCurrent(); i4=d.AirCurrent(); i5=d.AirCurrent(); i6=d.AirCurrent(); i7=d.AirCurrent(); i8=d.AirCurrent(); i9=d.AirCurrent(); i10=d.AirCurrent();}
            else if (rbOdor.Checked) { i1 = d.Odor().Replace("there is a ", ""); i2 = d.Odor().Replace("there is ", ""); i3 = d.Odor().Replace("there is a ", ""); i4 = d.Odor().Replace("there is a ", ""); i5 = d.Odor().Replace("there is a ", ""); i6 = d.Odor().Replace("there is a ", ""); i7 = d.Odor().Replace("there is a ", ""); i8 = d.Odor().Replace("there is a ", ""); i9 = d.Odor().Replace("there is a ", ""); i10 = d.Odor().Replace("there is a ", ""); }
            else if (rbGenDressing.Checked) {i1=d.GeneralDressing(); i2=d.GeneralDressing(); i3=d.GeneralDressing(); i4=d.GeneralDressing(); i5=d.GeneralDressing(); i6=d.GeneralDressing(); i7=d.GeneralDressing(); i8=d.GeneralDressing(); i9=d.GeneralDressing(); i10=d.GeneralDressing();}
            else if (rbWizaDeco.Checked) { i1 = d.WizardDeco(); i2 = d.WizardDeco(); i3 = d.WizardDeco(); i4 = d.WizardDeco(); i5 = d.WizardDeco(); i6 = d.WizardDeco(); i7 = d.WizardDeco(); i8 = d.WizardDeco(); i9 = d.WizardDeco(); i10 = d.WizardDeco(); }
            else if (rbSyl.Checked) { i1 = n.GenRandSylName(); i2 = n.GenRandSylName(); i3 = n.GenRandSylName(); i4 = n.GenRandSylName(); i5 = n.GenRandSylName(); i6 = n.GenRandSylName(); i7 = n.GenRandSylName(); i8 = n.GenRandSylName(); i9 = n.GenRandSylName(); i10 = n.GenRandSylName(); }
            else { MessageBox.Show("You must select a category of item to generate."); }

            string _stuff = " 1. " + i1 + Environment.NewLine +
                " 2. " + i2 + Environment.NewLine +
                " 3. " + i3 + Environment.NewLine +
                " 4. " + i4 + Environment.NewLine +
                " 5. " + i5 + Environment.NewLine +
                " 6. " + i6 + Environment.NewLine +
                " 7. " + i7 + Environment.NewLine +
                " 8. " + i8 + Environment.NewLine +
                " 9. " + i9 + Environment.NewLine +
                "10. " + i10;

            return _stuff;
        }