/// <summary> /// Sends the new string to the gameobject /// </summary> public static NoteUpdateMessage Send(GameObject recipient, GameObject noteToUpdate, string message) { NoteUpdateMessage msg = new NoteUpdateMessage { Recipient = recipient.GetComponent <NetworkIdentity>().netId, PDAToUpdate = noteToUpdate.GetComponent <NetworkIdentity>().netId, Message = message }; msg.SendTo(recipient); return(msg); }
public void UpdatePlayer(GameObject recipient) { NoteUpdateMessage.Send(recipient, gameObject, serverString); }