Example #1
0
        void Resend(ESlotType slotType, SlotList.ChangeEvent arg)
        {
            switch (arg.op)
            {
            case SlotList.ChangeEvent.Op.Set:
                changeEventor.Dispatch(new EventArg()
                {
                    op = EventArg.Op.Put, itemObj = GetItem(slotType, arg.index)
                });
                break;

            case SlotList.ChangeEvent.Op.Reset:
                changeEventor.Dispatch(new EventArg()
                {
                    op = EventArg.Op.Reset, itemObj = GetItem(slotType, arg.index)
                });
                break;

            case SlotList.ChangeEvent.Op.Update:
                changeEventor.Dispatch(new EventArg()
                {
                    op = EventArg.Op.Update, itemObj = null
                });
                break;

            case SlotList.ChangeEvent.Op.Clear:
                break;

            case SlotList.ChangeEvent.Op.Sort:
                break;

            default:
                break;
            }
        }
Example #2
0
 void ArmorSlotListMsgHandler(object sender, SlotList.ChangeEvent arg)
 {
     Resend(ESlotType.Armor, arg);
 }
Example #3
0
 void ResourceSlotListMsgHandler(object sender, SlotList.ChangeEvent arg)
 {
     Resend(ESlotType.Resource, arg);
 }
Example #4
0
 void EquipmentSlotListMsgHandler(object sender, SlotList.ChangeEvent arg)
 {
     Resend(ESlotType.Equipment, arg);
 }
Example #5
0
 void ItemSlotListMsgHandler(object sender, SlotList.ChangeEvent arg)
 {
     Resend(ESlotType.Item, arg);
 }