Example #1
0
 /// <summary>
 /// Initalises or resets FieldSquares in playingfield.
 /// If a Square is null a new obj will be made, otherwise it will be reset.
 /// </summary>
 public void InitializePlayField()
 {
     for (int i = 0; i < (fieldSize * fieldSize); i++)
     {
         if (PlayingField[i] is null)
         {
             PlayingField[i] = new FieldSquare {
                 FieldState = FieldSquare.FieldStates.None, Symbol = ""
             }
         }
         ;
         else
         {
             PlayingField[i].FieldState = FieldSquare.FieldStates.None;
             PlayingField[i].Symbol     = "";
         }
     }
 }
Example #2
0
 public PlayFieldVM()
 {
     PlayingField = new FieldSquare[fieldSize * fieldSize];
     InitializeGame();
 }