Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            myMap = new TileMap(
                Content.Load<Texture2D>("mousemap"),
                Content.Load<Texture2D>("part9_slopemaps"));

            //setting camera properties
            Camera.ViewWidth = this.graphics.PreferredBackBufferWidth;
            Camera.ViewHeight = this.graphics.PreferredBackBufferHeight;
            Camera.WorldWidth = ((myMap.MapWidth - 2) * Tile.TileStepX);
            Camera.WorldHeight = ((myMap.MapHeight - 2) * Tile.TileStepY);
            Camera.DisplayOffset = new Vector2(baseOffsetX, baseOffsetY);

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Static/nonmoving sprite Content Load
            Tile.TileSetTexture = Content.Load<Texture2D>("iso_tileset");
            iso_tileset = Content.Load<Texture2D>("iso_tileset");
            lightAura = Content.Load<Texture2D>("lightaura");
            fogOfWar = Content.Load<Texture2D>("fogofwar");
            playerTexture = Content.Load<Texture2D>("woman");
            hilight = Content.Load<Texture2D>("hilight");
            spotlight = Content.Load<Texture2D>("spotlight_1");

            //Animated Sprite Content Load with animations
            //
            //-------------------------=Zombeh=-------------------------------

            zombie = new SpriteAnimation(Content.Load<Texture2D>("zombeh"));
            zombie.AddAnimation("WalkEast",0,96*0,48,96,10,0.9f);

            zombie.Position = new Vector2(100, 100);
            zombie.DrawOffset = new Vector2(-24, -38);
            zombie.CurrentAnimation = "WalkEast";
            zombie.IsAnimating = true;

            //-------------------------=VLAD=---------------------------------

            vlad = new SpriteAnimation(Content.Load<Texture2D>("T_Vlad_Sword_Walking_48x48"));
            vlad.AddAnimation("WalkEast", 0, 48 * 0, 48, 48, 8, 0.1f);
            vlad.AddAnimation("WalkNorth", 0, 48 * 1, 48, 48, 8, 0.1f);
            vlad.AddAnimation("WalkNorthEast", 0, 48 * 2, 48, 48, 8, 0.1f);
            vlad.AddAnimation("WalkNorthWest", 0, 48 * 3, 48, 48, 8, 0.1f);
            vlad.AddAnimation("WalkSouth", 0, 48 * 4, 48, 48, 8, 0.1f);
            vlad.AddAnimation("WalkSouthEast", 0, 48 * 5, 48, 48, 8, 0.1f);
            vlad.AddAnimation("WalkSouthWest", 0, 48 * 6, 48, 48, 8, 0.1f);
            vlad.AddAnimation("WalkWest", 0, 48 * 7, 48, 48, 8, 0.1f);

            vlad.AddAnimation("IdleEast", 0, 48 * 0, 48, 48, 1, 0.2f);
            vlad.AddAnimation("IdleNorth", 0, 48 * 1, 48, 48, 1, 0.2f);
            vlad.AddAnimation("IdleNorthEast", 0, 48 * 2, 48, 48, 1, 0.2f);
            vlad.AddAnimation("IdleNorthWest", 0, 48 * 3, 48, 48, 1, 0.2f);
            vlad.AddAnimation("IdleSouth", 0, 48 * 4, 48, 48, 1, 0.2f);
            vlad.AddAnimation("IdleSouthEast", 0, 48 * 5, 48, 48, 1, 0.2f);
            vlad.AddAnimation("IdleSouthWest", 0, 48 * 6, 48, 48, 1, 0.2f);
            vlad.AddAnimation("IdleWest", 0, 48 * 7, 48, 48, 1, 0.2f);

            vlad.Position = new Vector2(100, 100);
            vlad.DrawOffset = new Vector2(-24, -38);
            vlad.CurrentAnimation = "WalkEast";
            vlad.IsAnimating = true;
        }
 public MobileSprite(Texture2D texture)
 {
     asSprite = new SpriteAnimation(texture);
 }