private static Object getObjectFor(IsoUnityList list, object o) { if (o == null) { return(null); } Object uo = null; if (o is Object) { uo = o as Object; } else { uo = IsoUnityTypeFactory.Instance.getIsoUnityType(o); #if UNITY_EDITOR if (Application.isEditor && !Application.isPlaying && (UnityEditor.AssetDatabase.IsMainAsset(list) || UnityEditor.AssetDatabase.IsSubAsset(list))) { (uo as ScriptableObject).hideFlags = HideFlags.HideInHierarchy; UnityEditor.AssetDatabase.AddObjectToAsset(uo as Object, list); } #endif } return(uo); }
public override void fromJSONObject(JSONObject json) { List <JSONObject> ljo = json.list; if (this.l == null) { this.l = ScriptableObject.CreateInstance <IsoUnityList>(); } else { this.l.Clear(); } foreach (var jo in ljo) { JSONAble unserialized = JSONSerializer.UnSerialize(jo); this.l.Add(unserialized); } }