Example #1
0
        public void mountain(Character player)
        {
            _form1.ResetButtons();
            _form1.ClearText();

            Item     newItem     = new Item("rotten Axe", 11, 80);
            Creature newCreature = new Crazy("The Dead", true, 25, 3, 3, 4, 2);//runtime polymorphism

            _form1.AddLine(">Nobody knows why but you are now on the top of the mountain.Thanks to the snowy storm your line of sight is pretty limited.\r\n" +
                           "The only thing that you can feel is an immense cold.You wander around pointlessly.By the time you are about to loose your hopes you slightly see a small cottage right in the woods.\r\n "
                           + "You get in the cottage and among all the old stuff in the cottage 2 things get your attention. A body seems to be dead and a rotten axe.");
            newItem.printInfo();

            _form1.AddLine("Press to take the rotten axe or to leave it:");
            _form1.EnableButtons();
            _form1.ChangeB1Text("Take");
            _form1.ChangeB2Text("Leave");
            _form1.DisableB3();
            Form1.Wait.WaitOne();

            if (_form1.B1Clicked)
            {
                player.setHealth(player.getHealth() - 4);
                if (player.getHealth() <= 0)
                {
                    player.setHealth(0);
                    player.playerDead();
                    return;
                }
                _form1.SetHealthBar((int)player.getHealth());
                player.addToCharInventory(newItem);
                _form1.AddLine(">You kneel down to get the rotten axe.As soon as you start standing back up you see something running towards you.It catches you unbalanced.\r\n" +
                               ">It hits you once and you lose 4 health points.Now your health is: " + player.getHealth() + "The dead body is after \r\n");
            }
            else if (_form1.B2Clicked)
            {
                _form1.AddLine(">You have left the " + newItem.ItemName);
                _form1.AddLine(">You see the dead body slowly getting up.It seems to not like you.");
            }
            _form1.ResetButtons();

            _form1.AddLine(">It is" + newCreature.GetCreatureName() + "Press  to fight or to escape.");
            _form1.EnableButtons();
            _form1.ChangeB1Text("Fight");
            _form1.ChangeB2Text("Escape");
            _form1.DisableB3();
            Form1.Wait.WaitOne();

            if (_form1.B1Clicked)
            {
                player.Fight(player, newCreature);
            }
            else if (_form1.B2Clicked)
            {
                player.Escape(player, newCreature);
            }
            _form1.ResetButtons();
            _form1.AddLine(">You immediately leave the cottage.You find a high spot where you can see things more clearly\r\n" +
                           ">You see a swamp in the distance leading to a pond.Press to go to the pond or to get back to the town.");
            _form1.EnableButtons();
            _form1.ChangeB1Text("Pond");
            _form1.ChangeB2Text("Town");
            _form1.DisableB3();
            Form1.Wait.WaitOne();
            if (_form1.B1Clicked)
            {
                fromMountainsToPond(player);
            }
            else if (_form1.B2Clicked)
            {
                Town3(player);
            }
        }
Example #2
0
        public void pond(Character player)
        {
            _form1.ResetButtons();
            _form1.ClearText();

            _form1.AddLine(">As you climb out of the bog you are suddenly hit with the smell of fresh air and chirping of crickets.\r\n" +
                           "In front of you is a large pond and to the right of you is a muddy morass. To the left is a vast open space leading further down.\r\n" +
                           "Choose where would you like to go: ");
            _form1.EnableButtons();
            _form1.ChangeB1Text("Pond");
            _form1.ChangeB2Text("Morass");
            _form1.ChangeB3Text("Left");
            Form1.Wait.WaitOne();
            if (_form1.B2Clicked)
            {
                _form1.AddLine(">As you get closer to the reeds, the chirping intensifies to the point where your ears start to hurt.\r\n" +
                               ">You realise that these bug might be under the effect of the toxin.\r\n" +
                               ">Choose to continue through the reeds or turn back: ");
                _form1.ResetButtons();
                _form1.EnableButtons();
                _form1.ChangeB1Text("Continue");
                _form1.ChangeB2Text("Turn back");
                _form1.DisableB3();
                Form1.Wait.WaitOne();
                if (_form1.B1Clicked)
                {
                    _form1.AddLine(">Continuing further through the reeds, the chirping almost becomes deafening but you are not able to see any crickets.\r\n" +
                                   ">Since you can't see anything you decide to go back.\r\n" +
                                   ">Choose to go back.");
                    _form1.ResetButtons();
                    _form1.EnableButtons();
                    _form1.ChangeB1Text("Turn Back");
                    _form1.ChangeB2Text("Turn Back");
                    _form1.ChangeB3Text("Turn Back");
                    Form1.Wait.WaitOne();
                    if (_form1.B1Clicked || _form1.B2Clicked || _form1.B3Clicked)
                    {
                        Creature creature = new Crazy("Big Cricket", true, 30, 5, 4, 4, 2);
                        _form1.AddLine(">As you turn around to walk back, you see a humongous cricket which seems to be fairly interested in you.\r\n" +
                                       ">Then cricket makes a screeching sound and waves its leg towards you.Choose to fight or escape:");
                        _form1.ResetButtons();
                        _form1.EnableButtons();
                        _form1.ChangeB1Text("Attack");
                        _form1.ChangeB2Text("Escape");
                        _form1.DisableB3();
                        Form1.Wait.WaitOne();
                        if (_form1.B1Clicked)
                        {
                            player.Fight(player, creature);
                        }
                        else if (_form1.B2Clicked)
                        {
                            player.Escape(player, creature);
                        }
                        _form1.AddLine(">With final blow the cricket turns on its back and shrivels.\r\n" +
                                       ">You still cannot believe an insect can get so big. You go back to where you start.");
                        _form1.AddLine("Continue?");
                        _form1.ResetButtons();
                        _form1.EnableButtons();
                        _form1.ChangeB1Text("Continue");
                        _form1.ChangeB2Text("Continue");
                        _form1.DisableB3();
                        Form1.Wait.WaitOne();
                        pond(player);
                    }
                }
                else if (_form1.B2Clicked)
                {
                    _form1.AddLine(">You decide to turn back where you started.");
                    pond(player);
                }
            }
            else if (_form1.B1Clicked)
            {
                _form1.AddLine(">You come closer to the pond and on the distance see something floating on the pond.\r\n" +
                               ">Upon closer inspection, you realise that these are some strange kind of duck with a turtle shell on their back.\r\n" +
                               ">These are turtle ducks! They look peaceful and also cute. Maybe this Toxin is not all bad after all?" +
                               ">Choose to attack or admire their cuteness. ");
                _form1.ResetButtons();
                _form1.EnableButtons();
                _form1.ChangeB1Text("Attack?");
                _form1.ChangeB2Text("Just Observe");
                _form1.DisableB3();
                Form1.Wait.WaitOne();
                if (_form1.B1Clicked)
                {
                    _form1.AddLine(">Really?.. Fine. You try to attack the turtle duck");
                    Creature creature = new Crazy("Baby turtle duck", false, 1, 1, 1, 1, 1);
                    player.Fight(player, creature);
                    _form1.AddLine(">As you murder this innocent little turtle duck in cold blood you see something larger\r\n" +
                                   ">in the distance coming towards you  with ferocious haste. It is the mother of the babies! She looks enraged\r\n" +
                                   ">Choose to attack or escape: ");
                    Creature newCreature = new Crazy("Mother turtle duck", true, 40, 5, 10, 10, 3);
                    _form1.ResetButtons();
                    _form1.EnableButtons();
                    _form1.ChangeB1Text("Attack");
                    _form1.ChangeB2Text("Escape");
                    _form1.DisableB3();
                    Form1.Wait.WaitOne();
                    if (_form1.B1Clicked)
                    {
                        player.Fight(player, newCreature);
                    }
                    else if (_form1.B2Clicked)
                    {
                        player.Escape(player, newCreature);
                    }
                    _form1.AddLine(">With the enormous guilt of what you have done you decide to leave this pond for good.\r\n" +
                                   ">Choose to go to vast open area you saw before, the stone road you now saw going into a human resident\r\n" +
                                   ">in the distance or go back to the swamp");
                    _form1.ResetButtons();
                    _form1.EnableButtons();
                    _form1.ChangeB1Text("Open Area");
                    _form1.ChangeB2Text("Stone Road");
                    _form1.ChangeB3Text("Swamp");
                    Form1.Wait.WaitOne();
                    if (_form1.B1Clicked)
                    {
                        fromPondToDesert(player);
                    }
                    else if (_form1.B2Clicked)
                    {
                        //fromPondToMarket(player)
                    }
                    else if (_form1.B3Clicked)
                    {
                        fromPondToMountains(player);
                    }
                }
                else if (_form1.B2Clicked)
                {
                    _form1.AddLine(">You are mesmerized by the cuteness of these animals and you decide to pet one of them.\r\n" +
                                   ">The moment you reach out for one of them, it bites your finger and they all swim away.\r\n" +
                                   ">You feel a little bit of pain but when you look at your finger, you see that the animal has left behind some\r\n" +
                                   ">saliva residue which can pass as a sample.");
                    player.setHealth(player.getHealth() - 1);
                    if (player.getHealth() <= 0)
                    {
                        player.setHealth(0);
                        player.playerDead();
                    }
                    _form1.SetHealthBar((int)player.getHealth());
                    player.setSampleCollected(player.getSampleCollected() + 1);
                    _form1.ChangeCurrentScores();
                    _form1.AddLine(">You lost 1 hp and collected 1 sample as a result of this friendly encounter.");
                    _form1.AddLine(player.printInfo());

                    _form1.AddLine(">Choose to go to vast open area you saw before, the stone road you now saw going into a human resident\r\n" +
                                   ">in the distance or go back to the swamp");
                    _form1.ResetButtons();
                    _form1.EnableButtons();
                    _form1.ChangeB1Text("Open Area");
                    _form1.ChangeB2Text("Stone Road");
                    _form1.ChangeB3Text("Swamp");
                    Form1.Wait.WaitOne();
                    if (_form1.B1Clicked)
                    {
                        fromPondToDesert(player);
                    }
                    else if (_form1.B2Clicked)
                    {
                        //fromPondToMarket(player)
                    }
                    else if (_form1.B3Clicked)
                    {
                        fromPondToMountains(player);
                    }
                }
            }
            else if (_form1.B3Clicked)
            {
                fromPondToDesert(player);
            }
        }
Example #3
0
        public void Town1(Character player)
        {
            _form1.ClearText();

            _form1.ResetButtons();
            Item     newItem     = new Item("Machete", 15, 50);
            Creature newCreature = new Crazy("Humanoid", true, 5, 2, 2, 2, 2);//runtime polymorphism

            _form1.AddLine(">You have entered what seems to be a human resident.\n" +
                           ">There are tents which some of are burned down or torn apart.\n" +
                           ">You see something shining in one of the tents. You go look inside and you see a " + newItem.ItemName);
            _form1.AddLine(newItem.printInfo());
            _form1.AddLine("Press to take it or to leave it:");

            _form1.EnableButtons();
            _form1.ChangeB1Text("Take");
            _form1.ChangeB2Text("Leave");
            _form1.DisableB3();
            Form1.Wait.WaitOne();

            if (_form1.B1Clicked)
            {
                _form1.AddLine(player.addToCharInventory(newItem));
            }
            else if (_form1.B2Clicked)
            {
                _form1.AddLine("> You left the " + newItem.ItemName);
            }
            _form1.ResetButtons();

            _form1.AddLine(">You go out in the open again and just as you were leaving you here a battle cry coming from behind you.\r\n" +
                           ">You turn around and see a human which has been effected by the toxin.\r\n" +
                           ">It quite resembles a zombie but it is really fast and it's going to attack you! Press fight or escape:");

            _form1.EnableButtons();
            _form1.ChangeB1Text("Fight");
            _form1.ChangeB2Text("Escape");
            _form1.DisableB3();
            Form1.Wait.WaitOne();

            if (_form1.B1Clicked)
            {
                player.Fight(player, newCreature);
            }

            else if (_form1.B2Clicked)
            {
                player.Escape(player, newCreature);
            }
            _form1.ResetButtons();
            _form1.AddLine("There seems to be a path leading into another human resident.\r\n" +
                           "Press to continue from this road or to go back: ");

            _form1.EnableButtons();
            _form1.ChangeB1Text("Continue");
            _form1.ChangeB2Text("Go Back");
            _form1.DisableB3();
            Form1.Wait.WaitOne();

            if (_form1.B1Clicked)
            {
                Town3(player);
            }

            else if (_form1.B2Clicked)
            {
                fromStartToTown1(player);
            }
        }