Example #1
0
        public static void display(GameWorld.World world, Player player, Character doNotDisplay)
        {
            DisplayParameters displayParameters = new DisplayParameters();

            if (player.wantsStockpilesDisplayed())
            {
                displayParameters.addParameter(DisplayParameter.drawStockpiles);
            }
            RasterizerState rs = new RasterizerState();

            rs.CullMode            = CullMode.None;
            device.RasterizerState = rs;
            device.BlendState      = BlendState.Opaque;

            setStatesForMainDraw(player);

            world.runPreDrawCalculations();


            RasterizerState rasterizerState = new RasterizerState();

            rasterizerState.FillMode = FillMode.Solid;
            rasterizerState.CullMode = CullMode.None;
            device.RasterizerState   = rasterizerState;

            device.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.DarkSlateBlue, 1.0f, 0);
            device.SetRenderTarget(renderTarget);


            device.BlendState        = BlendState.NonPremultiplied;
            device.DepthStencilState = new DepthStencilState()
            {
                DepthBufferEnable = true
            };

            display3DObjects(world, player, doNotDisplay, effect, displayParameters);



            effect.Parameters["xWorld"].SetValue(Matrix.Identity);



            mainRenderImage = (Texture2D)renderTarget;

            device.SetRenderTarget(null);


            device.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.DarkSlateBlue, 1.0f, 0);

            spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque,
                              SamplerState.PointClamp, DepthStencilState.Default,
                              RasterizerState.CullNone);
            spriteBatch.Draw(mainRenderImage, new Vector2(0, 0), Color.White);

            spriteBatch.End();

            WorldMarkupHandler.resetWorldMarkup();
        }
Example #2
0
        public void loadGame()
        {
            IFormatter formatter = new BinaryFormatter();
            Stream     stream    = new FileStream("IsaacsCoolSerial.bin",
                                                  FileMode.Open,
                                                  FileAccess.Read,
                                                  FileShare.Read);

            world = (GameWorld.World)formatter.Deserialize(stream);
            stream.Close();
            world.setUpAfterGameLoad();
            GC.Collect();
        }
Example #3
0
        private static void display3DObjects(GameWorld.World world, Player player, Character doNotDisplay, Effect effectToUse, DisplayParameters displayParameters)
        {
            effect.Parameters["xOpacity"].SetValue(1f);

            world.displayActors(device, effectToUse, doNotDisplay);
            world.displayIslands(device, effectToUse, new BoundingFrustum(viewMatrix * getPerspectiveMatrix(1000)), displayParameters);
            player.display3D();
            foreach (AnimatedBodyPartGroup group in CharactersForThisFrame)
            {
                group.draw(device, effectToUse);
            }
            CharactersForThisFrame.Clear();


            effect.Parameters["xProjection"].SetValue(getPerspectiveMatrix(2000));
            sky.draw(device, effectToUse, viewMatrix, getPerspectiveMatrix(2000), player.getCameraLoc());
            effect.Parameters["xProjection"].SetValue(getPerspectiveMatrix(1000));
            ocean.draw(device, viewMatrix, getPerspectiveMatrix(1000), player.getCameraLoc(), ambientBrightness);

            effect.CurrentTechnique = effect.Techniques["Instanced"];
            WorldMarkupHandler.drawCharacters(device, effect);
            effect.CurrentTechnique = effect.Techniques["Colored"];
        }
Example #4
0
 public void newGame()
 {
     world = new World();
 }