private void Awake() { instance = this; spawnButton.onClick.AddListener(Spawn); }
private void Awake() { Spawner = DemoManager.Instance().RandomZoneSpawner; randomDirectionWithinSpawnZone = Spawner.GetRandomPointInSphere() - transform.position; }
void OnDisable() { DemoManager.Instance().OnSpawnCubes -= UpdateAllNeighbours; }