Example #1
0
        private IEnumerator DelayReset(int seconds)
        {
            yield return(new WaitForSeconds(seconds));

            UIBackground.BackgroundDark(false);
            UIBackground.NogameTexture(false);
            UIBackground.Logo(true);
            UIBackground.Background(true);
        }
Example #2
0
        private IEnumerator Load(string levelName)
        {
            yield return(new WaitForSeconds(0.7f));

            if (!string.IsNullOrEmpty(levelName))
            {
                if (levelName.Equals("Quit"))
                {
                    Application.Quit();
                }
                else if (levelName.Equals("Farm"))
                {
                    if (loadPlayer)
                    {
                        bool fileTest1 = File.Exists(Application.persistentDataPath + "/player.dat");
                        bool fileTest2 = File.Exists(Application.persistentDataPath + "/cows.dat");

                        if (fileTest1 || fileTest2)
                        {
                            GameController.Instance().loadPlayer = true;
                            UIBackground.BackgroundDark(true);
                            UIBackground.LoadingTexture(true);
                            UIBackground.Background(false);
                            UIBackground.Logo(false);
                            UIBackground.LoadingTexture(true);
                            StartCoroutine(DelayLoadScene(1, levelName));
                        }
                        else
                        {
                            StartCoroutine(DelayReset(2));
                            UIBackground.Logo(false);
                            UIBackground.BackgroundDark(true);
                            UIBackground.NogameTexture(true);
                            UIBackground.Background(false);
                        }
                    }
                    else
                    {
                        if (newGame)
                        {
                            GameController.Instance().newGame = true;
                            UIBackground.BackgroundDark(true);
                            UIBackground.LoadingTexture(true);
                            UIBackground.Background(false);
                            UIBackground.NameLabel(false);
                            UIBackground.InputField(false);
                            StartCoroutine(DelayLoadScene(1, levelName));
                        }
                    }
                }
                else
                {
                    NGUITools.Broadcast("End");
                    Application.LoadLevel(levelName);
                }
            }
        }