Example #1
0
 public void add(KinectBody Body)
 {
     bodies.Add(Body);
 }
Example #2
0
        private void OnSkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs eventArgs)
        {
            SkeletonFrame skeletonFrame = null;

            try
            {
                skeletonFrame = eventArgs.OpenSkeletonFrame();

                if (skeletonFrame == null)
                {
                    return;
                }

                // Get the skeleton information
                if (this.skeletonData == null || this.skeletonData.Length != skeletonFrame.SkeletonArrayLength)
                {
                    this.skeletonData = new Skeleton[skeletonFrame.SkeletonArrayLength];
                }

                skeletonFrame.CopySkeletonDataTo(this.skeletonData);

                int   min1id   = 0;
                int   min2id   = 0;
                float min1dist = maxDistance;
                float min2dist = maxDistance;
                // Update the list of trackers and the trackers with the current frame information
                foreach (Skeleton skeleton in this.skeletonData)
                {
                    if (skeleton.TrackingState != SkeletonTrackingState.NotTracked)
                    {
                        if (skeleton.Position.Z > minDistance)
                        {
                            if (min2dist <= min1dist && skeleton.Position.Z < min1dist)
                            {
                                min1dist = skeleton.Position.Z;
                                min1id   = skeleton.TrackingId;
                            }
                            else if (min1dist <= min2dist && skeleton.Position.Z < min2dist)
                            {
                                min2dist = skeleton.Position.Z;
                                min2id   = skeleton.TrackingId;
                            }
                        }
                    }
                }

                if (min1id > 0 && min2id > 0)
                {
                    kinectSensor.SkeletonStream.ChooseSkeletons(min1id, min2id);
                }
                else if (min1id > 0)
                {
                    kinectSensor.SkeletonStream.ChooseSkeletons(min1id);
                }
                else
                {
                    kinectSensor.SkeletonStream.ChooseSkeletons();
                }

                KinectBodySet bodies = new KinectBodySet();

                foreach (Skeleton skeleton in this.skeletonData)
                {
                    if (skeleton.TrackingState == SkeletonTrackingState.Tracked && skeleton.Joints[JointType.Head].TrackingState == JointTrackingState.Tracked)
                    {
                        KinectBody body = new KinectBody();
                        body.Id = (ulong)skeleton.TrackingId;

                        SkeletonPoint head = skeleton.Joints[JointType.Head].Position;
                        body.Head = new KinectBodyPart(head.X, head.Y, head.Z);

                        if (skeleton.Joints[JointType.HandLeft].TrackingState == JointTrackingState.Tracked)
                        {
                            SkeletonPoint hand = skeleton.Joints[JointType.HandLeft].Position;
                            body.HandLeft = new KinectBodyPart(hand.X, hand.Y, hand.Z);
                        }

                        if (skeleton.Joints[JointType.HandRight].TrackingState == JointTrackingState.Tracked)
                        {
                            SkeletonPoint hand = skeleton.Joints[JointType.HandRight].Position;
                            body.HandRight = new KinectBodyPart(hand.X, hand.Y, hand.Z);
                        }

                        bodies.add(body);
                    }
                }

                if (bodies.size() > 0)
                {
                    foreach (BodyListener listener in new List <BodyListener>(bodyListeners))
                    {
                        listener.onBodiesReceived(bodies.ToString());
                    }
                }
            }
            finally
            {
                if (skeletonFrame != null)
                {
                    skeletonFrame.Dispose();
                }
            }
        }