Example #1
0
        protected void EquipOrDequipItem(Item item)
        {
            if (item == null || item.item_name == null)
            {
                return;
            }
            int slotIndex = (int)item.slot;

            if (item.slot == ItemSlot.Weapon)
            {
                slotIndex = equipmentsData.IsWeaponAlreadyEquipped(item.item_name);
            }
            Debug.Log(slotIndex);
            EquipOrDequipItem(item, slotIndex);
        }
Example #2
0
        //public void ItemEquipped(ItemAndSlot item)
        //{
        //    if (item == null)
        //        return;
        //    AddStats(item.item, overAllStats);
        //    CalculateAdditionalStats(overAllStats);
        //    CalculateMythicalBoost(equipments.gears, overAllStats);
        //    UpdateUIValues();
        //}


        //public void ItemDequipped(ItemAndSlot item)
        //{
        //    if (item == null)
        //        return;
        //    SubstractStatsForItem(item.item, overAllStats);
        //    CalculateAdditionalStats(overAllStats);
        //    CalculateMythicalBoost(equipments.gears, overAllStats);
        //    UpdateUIValues();
        //}


        ItemData CalculatePreviewValues(Item item = null)
        {
            previewEquipments = equipments.gears.GetClone();

            //GetCurrentValues(tempOverAllStats);
            if (item != null)
            {
                switch (item.slot)              //switch corrosponding item with selected item
                {
                case ItemSlot.Weapon:
                    if (equipments.IsWeaponAlreadyEquipped(item.item_name) == 0)
                    {
                        if (previewStatsOnDequip && equipments.isItemEquipped(item))
                        {
                            previewEquipments.weapon2Gear = null;
                        }
                        else
                        {
                            previewEquipments.weapon2Gear = item;
                        }
                    }
                    else
                    {
                        if (previewStatsOnDequip && equipments.isItemEquipped(item))
                        {
                            previewEquipments.weapon1Gear = null;
                        }
                        else
                        {
                            previewEquipments.weapon1Gear = item;
                        }
                    }
                    break;

                case ItemSlot.Head:
                    if (previewStatsOnDequip && equipments.isItemEquipped(item))
                    {
                        previewEquipments.headGear = null;
                    }
                    else
                    {
                        previewEquipments.headGear = item;
                    }
                    break;

                case ItemSlot.Body:
                    if (previewStatsOnDequip && equipments.isItemEquipped(item))
                    {
                        previewEquipments.bodyGear = null;
                    }
                    else
                    {
                        previewEquipments.bodyGear = item;
                    }
                    break;

                case ItemSlot.Feet:
                    if (previewStatsOnDequip && equipments.isItemEquipped(item))
                    {
                        previewEquipments.LegsGear = null;
                    }
                    else
                    {
                        previewEquipments.LegsGear = item;
                    }
                    break;

                default:
                    break;
                }
            }
            else
            {
                return(null);
            }

            tempOverAllStats = new ItemData();
            UpdateStatsForSet(previewEquipments, tempOverAllStats);

            CalculateMythicalBoost(previewEquipments, tempOverAllStats);
            CalculateAdditionalStats(tempOverAllStats);
            return(tempOverAllStats);
        }