Example #1
0
        public override void Fight(Entity_303 target)
        {
            if (Health <= 0)
            {
                return;
            }
            int damage = GetDamage();

            target.Health -= damage;
            Console.WriteLine(GetName() + "attacks! " + target.GetName() + " takes " + damage);
        }
Example #2
0
 public void BegainRound()
 {
     for (int i = 0; i < _goodMonsters.Length; i++)
     {
         Entity_303 currentMonster = _goodMonsters[i];
         currentMonster.Fight(_badMonsters);
     }
     for (int i = 0; i < _badMonsters.Length; i++)
     {
         Entity_303 currentMonster = _badMonsters[i];
         currentMonster.Fight(_goodMonsters);
     }
 }
Example #3
0
 public void Print()
 {
     //The good monsters
     for (int i = 0; i < _goodMonsters.Length; i++)
     {
         Entity_303 currentMonster = _goodMonsters[i];
         currentMonster.Print();
     }
     //The bad monsters
     for (int i = 0; i < _badMonsters.Length; i++)
     {
         Entity_303 currentMonster = _badMonsters[i];
         currentMonster.Print();
     }
 }
Example #4
0
        public void Start()
        {
            Console.WriteLine("\n Begain!!!");
            bool stillFighting = true;

            while (stillFighting)
            {
                //check if team 1 is alive
                bool goodIsAlive = true;
                bool badIsAlive  = true;
                for (int i = 0; i < _goodMonsters.Length; i++)
                {
                    Entity_303 currentMonster = _goodMonsters[i];
                    if (currentMonster.Health > 0)
                    {
                        /*our team is alive and not dead, break out
                         * of the loop*/
                        goodIsAlive = true;
                        break;
                    }
                    else if (currentMonster.Health <= 0)
                    {
                        //our team may be dead
                        goodIsAlive = false;
                    }
                }   //check if team2 is alive
                bool team2          = true;
                int  totalBadHealth = 0;
                for (int i = 0; i < _badMonsters.Length; i++)
                {
                    Entity_303 currentMonster = _badMonsters[i];
                    //Total up the health of each monster on this team
                    totalBadHealth += currentMonster.Health;


                    badIsAlive = totalBadHealth > 0;
                }
                if (goodIsAlive && badIsAlive)
                {
                    stillFighting = true;
                    BegainRound();
                }
                else
                {
                    stillFighting = false;
                    if (goodIsAlive)
                    {
                        foreach (Entity_303 cr in _goodMonsters)
                        {
                            if (cr is Character)
                            {
                                Character ch = (Character)cr;
                                ch.Experience += GetTotalXP(_badMonsters);
                            }
                        }
                    }
                    else if (badIsAlive)
                    {
                        foreach (Entity_303 cr in _badMonsters)
                        {
                            if (cr is Character)
                            {
                                Character ch = (Character)cr;
                                ch.Experience += GetTotalXP(_goodMonsters);
                            }
                        }
                    }
                }

                Print();
            }
        }
 public virtual void Fight(Entity_303 target)
 {
 }