Example #1
0
        void Start()
        {
            if (instance == null)
            {
                instance = this;
                DontDestroyOnLoad(this.gameObject);
                this.gameObject.name = gameObject.name + " Instance";
            }
            else
            {
                Destroy(this.gameObject);
                return;
            }

#if UNITY_5_4_OR_NEWER
            SceneManager.sceneLoaded += OnLevelFinishedLoading;
#endif

            var player = GameObject.FindObjectOfType <vThirdPersonController>();
            if (player)
            {
                currentPlayer     = player.gameObject;
                currentController = player;
                player.onDead.AddListener(OnCharacterDead);
            }
            else if (currentPlayer == null && playerPrefab != null && spawnPoint != null)
            {
                Spawn(spawnPoint);
            }
        }
Example #2
0
        protected virtual void Start()
        {
            if (instance == null)
            {
                instance = this;
                DontDestroyOnLoad(this.gameObject);
                this.gameObject.name = gameObject.name + " Instance";
            }
            else
            {
                Destroy(this.gameObject);
                return;
            }

            SceneManager.sceneLoaded += OnLevelFinishedLoading;
            if (displayInfoInFadeText && vHUDController.instance)
            {
                vHUDController.instance.ShowText("Init Scene");
            }

            FindPlayer();
            Time.timeScale = 1;
            Debug.Log("current" + currentPlayer.transform.position);
            Debug.Log("goal" + goalPoint.transform.position);
        }
Example #3
0
        void Start()
        {
            if (instance == null)
            {
                instance = this;
                DontDestroyOnLoad(this.gameObject);
                this.gameObject.name = gameObject.name + " Instance";
            }
            else
            {
                //Destroy(this.gameObject);
                return;
            }

            SceneManager.sceneLoaded += OnLevelFinishedLoading;
            if (displayInfoInFadeText && vHUDController.instance)
            {
                vHUDController.instance.ShowText("Init Scene");
            }
            FindPlayer();
        }
 private void Start()
 {
     gm = FindObjectOfType <vGameController>();
 }