Example #1
0
 /// <summary>
 /// Event called from inventory UI when unselect an slot
 /// </summary>
 /// <param name="slot">target slot</param>
 public void OnDeselect(vItemSlot slot)
 {
     if (equipSlots.Contains(slot as vEquipSlot))
     {
         currentSelectedSlot = null;
     }
 }
Example #2
0
 public void OnSubmitSlot(vItemSlot slot)
 {
     if (itemPicker != null)
     {
         currentSelectedSlot = slot as vEquipSlot;
         itemPicker.gameObject.SetActive(true);
         itemPicker.CreateEquipmentWindow(inventory.items, currentSelectedSlot.itemType, slot.item, OnPickItem);
     }
 }
Example #3
0
 /// <summary>
 /// Unequip Item of the Slot
 /// </summary>
 /// <param name="slot">target slot</param>
 public void UnequipItem(vEquipSlot slot)
 {
     if (slot)
     {
         vItem item = slot.item;
         if (ValidSlots[indexOfEquippedItem].item == item)
         {
             lastEquipedItem = item;
         }
         slot.RemoveItem();
         onUnequipItem.Invoke(this, item);
     }
 }
Example #4
0
        /// <summary>
        /// Event called to cancel Submit action
        /// </summary>
        public void CancelCurrentSlot()
        {
            if (currentSelectedSlot == null)
            {
                currentSelectedSlot = lastSelectedSlot;
            }

            if (currentSelectedSlot != null)
            {
                currentSelectedSlot.OnCancel();
            }
            onFinishPickUpItem.Invoke();
        }
Example #5
0
        /// <summary>
        /// Event called from inventory UI when select an slot
        /// </summary>
        /// <param name="slot">target slot</param>
        public void OnSelectSlot(vItemSlot slot)
        {
            if (equipSlots.Contains(slot as vEquipSlot))
            {
                currentSelectedSlot = slot as vEquipSlot;
            }
            else
            {
                currentSelectedSlot = null;
            }

            onSelectEquipArea.Invoke(this);
            CreateFullItemDescription(slot);
        }
Example #6
0
 /// <summary>
 /// Event called from Inventory slot UI on Submit
 /// </summary>
 /// <param name="slot"></param>
 public void OnSubmitSlot(vItemSlot slot)
 {
     lastSelectedSlot = currentSelectedSlot;
     if (itemPicker != null)
     {
         currentSelectedSlot = slot as vEquipSlot;
         if (setEquipSlotWhenSubmit)
         {
             SetEquipSlot(equipSlots.IndexOf(currentSelectedSlot));
         }
         itemPicker.gameObject.SetActive(true);
         itemPicker.onCancelSlot.RemoveAllListeners();
         itemPicker.onCancelSlot.AddListener(CancelCurrentSlot);
         itemPicker.CreateEquipmentWindow(inventory.items, currentSelectedSlot.itemType, slot.item, OnPickItem);
         onInitPickUpItem.Invoke();
     }
 }
        /// <summary>
        /// Load inventory items and occupied equipSlots
        /// </summary>
        /// <param name="itemManager"></param>
        public static void LoadInventory(this vItemManager itemManager)
        {
            string json = LoadInventoryJasonText();

            if (!string.IsNullOrEmpty(json))
            {
                InventoryData data = new InventoryData();
                JsonUtility.FromJsonOverwrite(json, data);
                itemManager.items = data.GetItems(itemManager.itemListData);
                vEquipArea[] equipAreas = itemManager.inventory.equipAreas;

                for (int i = 0; i < equipAreas.Length; i++)
                {
                    if (i < data.equipAreas.Count)
                    {
                        vEquipArea    area     = equipAreas[i];
                        EquipAreaData areaData = data.equipAreas[i];

                        area.indexOfEquippedItem = areaData.indexOfSelectedSlot;

                        for (int e = 0; e < equipAreas[i].equipSlots.Count; e++)
                        {
                            if (e < areaData.slotsData.Count)
                            {
                                SlotData   slotData = areaData.slotsData[e];
                                vEquipSlot slot     = equipAreas[i].equipSlots[e];
                                itemManager.temporarilyIgnoreItemAnimation = true;
                                if (slotData.hasItem)
                                {
                                    area.AddItemToEquipSlot(e, itemManager.items[slotData.indexOfItem]);
                                }
                                else
                                {
                                    area.RemoveItemOfEquipSlot(e);
                                }
                            }
                        }
                    }
                }
            }
            itemManager.inventory.UpdateInventory();
            itemManager.temporarilyIgnoreItemAnimation = false;
            itemManager.onLoadItems.Invoke();
        }
Example #8
0
        /// <summary>
        /// Event called from inventory UI to open <see cref="vItemWindow"/> when submit slot
        /// </summary>
        /// <param name="slot">target slot</param>
        public void OnPickItem(vItemSlot slot)
        {
            if (!currentSelectedSlot)
            {
                currentSelectedSlot = lastSelectedSlot;
            }

            if (!currentSelectedSlot)
            {
                return;
            }

            if (currentSelectedSlot.item != null && slot.item != currentSelectedSlot.item)
            {
                currentSelectedSlot.item.isInEquipArea = false;
                var item = currentSelectedSlot.item;
                if (item == slot.item)
                {
                    lastEquipedItem = item;
                }
                currentSelectedSlot.RemoveItem();
                onUnequipItem.Invoke(this, item);
            }

            if (slot.item != currentSelectedSlot.item)
            {
                if (onPickUpItemCallBack != null)
                {
                    onPickUpItemCallBack(this, slot);
                }
                currentSelectedSlot.AddItem(slot.item);
                onEquipItem.Invoke(this, currentSelectedSlot.item);
            }
            currentSelectedSlot.OnCancel();
            currentSelectedSlot = null;
            lastSelectedSlot    = null;
            itemPicker.gameObject.SetActive(false);
            onFinishPickUpItem.Invoke();
        }
Example #9
0
        public void OnSelectSlot(vItemSlot slot)
        {
            if (equipSlots.Contains(slot as vEquipSlot))
            {
                currentSelectedSlot = slot as vEquipSlot;
            }
            else
            {
                currentSelectedSlot = null;
            }

            onSelectEquipArea.Invoke(this);

            if (itemtext != null)
            {
                if (slot.item == null)
                {
                    itemtext.text = "";
                }
                else
                {
                    text = new StringBuilder();
                    text.Append(slot.item.name + "\n");
                    text.AppendLine(slot.item.description);
                    if (slot.item.attributes != null)
                    {
                        for (int i = 0; i < slot.item.attributes.Count; i++)
                        {
                            var _text = InsertSpaceBeforeUpperCase(slot.item.attributes[i].name.ToString());
                            text.AppendLine(_text + " : " + slot.item.attributes[i].value.ToString());
                        }
                    }

                    itemtext.text = text.ToString();
                }
            }
        }