Example #1
0
 public void FireShot()
 {
     if (playerShots.Count < 2)
     {
         Shot newShot = new Shot(
             new Point((playerShip.Location.X + (playerShip.image.Width / 2))
                 , playerShip.Location.Y),
             Direction.Up, formArea);
         playerShots.Add(newShot);
     }
 }
Example #2
0
        private void returnFire()
        {
            //// invaders check their location and fire at the player
            if (invaderShots.Count == wave)
                return;
            if (random.Next(10) < (10 - wave))
                return;

            var invaderColumns =
                from invader in invaders
                group invader by invader.Location.X into columns
                select columns;

            int randomColumnNumber = random.Next(invaderColumns.Count());
            var randomColumn = invaderColumns.ElementAt(randomColumnNumber);

            var invaderRow =
            from invader in randomColumn
            orderby invader.Location.Y descending
            select invader;

            Invader shooter = invaderRow.First();
            Point newShotLocation = new Point
                (shooter.Location.X + (shooter.Area.Width / 2),
            shooter.Location.Y + shooter.Area.Height);

            Shot newShot = new Shot(newShotLocation, Direction.Down,
            formArea);
            invaderShots.Add(newShot);
        }