Example #1
0
        } // end method CheckForInvadersShot

        /// <summary>
        /// This method checks to see if an invader was hit by bomb, 
        /// which expands outward and is different from a shot.
        /// </summary>
        private void CheckForInvadersBombed()
        {
            for (int i = playerBombs.Count - 1; i >= 0; i--)
            {
                if (!playerBombs[i].Exploded)
                {
                    List<Point> bombLocations = playerBombs[i].AllCollisionPoints;
                    AreaUser expandingBomb = playerBombs[i];
                    var invaderCollisions =
                        from hitInvader in invaders
                        where WasHit(hitInvader, expandingBomb)
                        select hitInvader;

                    if (invaderCollisions.Count() > 0)
                    {

                        gotPointsFromShots = false;
                        if (!playerBombs[i].Expanding) playerBombs[i].Expanding = true;
                        List<Invader> deadInvaders = new List<Invader>();
                        foreach (var deadInvader in invaderCollisions)
                            deadInvaders.Add(deadInvader);
                        foreach (Invader deadInvader in deadInvaders)
                        {
                            KillInvader(deadInvader);
                        } // end foreach
                    } // end if
                }
                // If the bomb HAS exploded, remove it.
                else playerBombs.Remove(playerBombs[i]);
            }// end for
        } // end method CheckForInvadersBombed
Example #2
0
 /// <summary>
 /// This method checks to see if an invader was hit by an attack.
 /// </summary>
 /// <param name="hitInvader">The invader to check for hits.</param>
 /// <param name="attackArea">The AreaUser reference to use to get 
 /// a list of points representing all points along the outer edge of the attack.</param>
 /// <returns>A boolean indicating whether or not the invader was hit.</returns>
 private bool WasHit(Invader hitInvader, AreaUser attackArea)
 {
     List<Point> hitPointList = attackArea.AllCollisionPoints;
     List<Point> invaderCollisionList = hitInvader.AllCollisionPoints;
     foreach (Point point in hitPointList)
         if (hitInvader.Area.Contains(point)) return true;
     foreach (Point point in invaderCollisionList)
         if (attackArea.Area.Contains(point)) return true;
     return false;
 }