/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //this is code to add a generic menu etc. using our MenuComponent class // string[] menuItems = { "Start Game", "High Scores", "End Game" }; startScreen = new StartScreen(this, spriteBatch, Content.Load <SpriteFont>("menufont"), Content.Load <Texture2D>("menuimage")); Components.Add(startScreen); startScreen.Hide(); actionScreen = new ActionScreen(this, spriteBatch, Content.Load <Texture2D>("nebula1"), Content.Load <Texture2D>("ship/ship1"), graphics); Components.Add(actionScreen); actionScreen.Hide(); activeScreen = startScreen; activeScreen.Show(); // menuComponent = new MenuComponent(this, spriteBatch, Content.Load<SpriteFont>("menufont"), menuItems); //Components.Add(menuComponent); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //this is code to add a generic menu etc. using our MenuComponent class // string[] menuItems = { "Start Game", "High Scores", "End Game" }; startScreen = new StartScreen(this, spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("menuimage")); Components.Add(startScreen); startScreen.Hide(); actionScreen = new ActionScreen(this, spriteBatch, Content.Load<Texture2D>("nebula1"),Content.Load<Texture2D>("ship/ship1"),graphics); Components.Add(actionScreen); actionScreen.Hide(); activeScreen = startScreen; activeScreen.Show(); // menuComponent = new MenuComponent(this, spriteBatch, Content.Load<SpriteFont>("menufont"), menuItems); //Components.Add(menuComponent); // TODO: use this.Content to load your game content here }