Example #1
0
 /// <summary>
 /// build axial data set from raw data
 /// </summary>
 /// <param name="script"></param>
 /// <param name="rawInputData"></param>
 static InspDataSet BuildAxialPoints(AxialInspScript script, double[] data)
 {
     try
     {
         var points = new CylData(script.InputDataFileName);
         var len    = data.Length;
         if (len == 0)
         {
             throw new Exception("Data file length cannot equal zero");
         }
         //script.AxialIncrement = Math.Abs((script.EndLocation.X - script.StartLocation.X) / len);
         if (script.AxialIncrement == 0)
         {
             throw new Exception("Axial increment cannot equal zero.");
         }
         var dataSet = new CylDataSet(script.InputDataFileName);
         for (int i = 0; i < len; i++)
         {
             var pt = GetDiamPoint(i, data[i], script);
             dataSet.CylData.Add(pt);
             dataSet.UncorrectedCylData.Add(pt);
         }
         dataSet.DataFormat = script.ScanFormat;
         return(dataSet);
     }
     catch (Exception)
     {
         throw;
     }
 }
Example #2
0
        static PointCyl GetDiamPoint(int i, double rRaw, AxialInspScript script)
        {
            var z     = i * script.AxialIncrement + script.StartLocation.X;
            var theta = GeomUtilities.ToRadians(script.StartLocation.Adeg);
            var r     = rRaw + script.CalDataSet.ProbeSpacingInch;
            var pt    = new PointCyl(r, theta, z, i);

            return(pt);
        }
Example #3
0
 /// <summary>
 /// build axial data from raw set
 /// </summary>
 /// <param name="ct"></param>
 /// <param name="progress"></param>
 /// <param name="script"></param>
 /// <param name="rawDataSet"></param>
 /// <param name="options"></param>
 static public InspDataSet BuildDataAsync(CancellationToken ct, IProgress <int> progress, AxialInspScript script, double[] rawDataSet)
 {
     try
     {
         // Init(options);
         return(BuildAxialPoints(script, rawDataSet));
     }
     catch (Exception)
     {
         throw;
     }
 }