Example #1
0
 private void OnTurnRequest(TwitchUser user)
 {
     if (!_queuedUsers.Contains(user))
     {
         Console.WriteLine($"{user.UserName} requested turn");
         _queuedUsers.Add(user);
         _userQueue.Enqueue(user);
         if (_activeUser == null)
         {
             // No other users, so this user can just play immediately
             Console.WriteLine("No other users, user can play immediately");
             OnNextTurn();
         }
         else if (!_turnExpirationTimer.Enabled)
         {
             // If there were no other waiting users, we need to restart timer
             Console.WriteLine("Restarting timer since it was stopped");
             _turnLength = 30000;
             _turnExpirationTimer.Interval = _turnLength;
             _turnExpirationTimer.Start();
             _expirationTime = DateTimeOffset.UtcNow.AddMilliseconds(_turnLength).ToUnixTimeMilliseconds();
             Broadcast($"CLIENT_ACTIVE {_activeUser.UserId} {_activeUser.UserName} {_activeUser.Picture} {_expirationTime} {_turnLength}");
         }
     }
     else
     {
         Console.WriteLine($"{user.UserName} tried to request multiple turns");
     }
 }
Example #2
0
 private void OnTurnCancel(TwitchUser user)
 {
     if (user == null)
     {
         return;
     }
     if (_queuedUsers.Contains(user))
     {
         Console.WriteLine($"{user.UserName} cancelled waiting for turn");
         _queuedUsers.Remove(user);
         if (_queuedUsers.Count == 0)
         {
             // No other users, user gets unlimited time
             _expirationTime = -1;
             _turnLength     = -1;
             Broadcast($"CLIENT_ACTIVE {_activeUser.UserId} {_activeUser.UserName} {_activeUser.Picture} {_expirationTime} {_turnLength}");
         }
     }
     else if (user.Equals(_activeUser))
     {
         Console.WriteLine($"{user.UserName} cancelled their active turn, picking next player");
         _turnExpirationTimer.Enabled = false;
         _activeUser = null;
         OnNextTurn();
     }
 }
Example #3
0
 private void OnInputFrame(TwitchUser user, string frame)
 {
     if (_activeUser.Equals(user))
     {
         _sink.Update(InputFrame.ParseInputString(frame));
     }
 }
Example #4
0
 private void OnNextTurn()
 {
     while (true)
     {
         if (_userQueue.TryDequeue(out var nextUser))
         {
             if (_queuedUsers.Contains(nextUser))
             {
                 _queuedUsers.Remove(nextUser);
                 _activeUser = nextUser;
                 if (_userQueue.Count > 0)
                 {
                     // More clients in the queue
                     _turnLength = 30000;
                     _turnExpirationTimer.Interval = _turnLength;
                     _turnExpirationTimer.Start();
                     _expirationTime = DateTimeOffset.UtcNow.AddSeconds(_turnLength).ToUnixTimeMilliseconds();
                     Console.WriteLine($"{_activeUser.UserName} is now playing, turn expires in 30 seconds");
                     Broadcast(
                         $"CLIENT_ACTIVE {_activeUser.UserId} {_activeUser.UserName} {_activeUser.Picture} {_expirationTime} {_turnLength}");
                     break;
                 }
                 else
                 {
                     // No more clients, user's turn lasts forever
                     Console.WriteLine($"{_activeUser.UserName} is now playing forever");
                     _expirationTime = -1;
                     _turnLength     = -1;
                     Broadcast(
                         $"CLIENT_ACTIVE {_activeUser.UserId} {_activeUser.UserName} {_activeUser.Picture} {_expirationTime} {_turnLength}");
                     break;
                 }
             }
             else
             {
                 Console.WriteLine($"Skipping {nextUser.UserName} as they cancelled their turn");
             }
         }
         else if (_activeUser == null)
         {
             Console.WriteLine("Not able to pick a player");
             Broadcast("NO_CLIENTS");
             break;
         }
         else
         {
             break;
             // One client, turn lasts forever
         }
     }
 }
Example #5
0
        protected override void OnMessage(MessageEventArgs e)
        {
            var wsArgs     = e.Data.Split(' ');
            var cmd        = wsArgs[0];
            var restOfArgs = string.Join(" ", wsArgs.Skip(1));

            if (cmd == "PING")
            {
                Send($"PONG {DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()} {restOfArgs}");
            }
            else if (cmd == "TWITCH_LOGIN")
            {
                try
                {
                    MyUser = new TwitchUser(wsArgs[1], wsArgs[2]);
                    //Console.WriteLine($"{MyUser.UserName} logged in");
                    Send("TWITCH_VERIFIED");
                }
                catch (SecurityTokenValidationException)
                {
                    MyUser = null;
                    //Console.WriteLine("Invalid login attempt");
                    Send("TWITCH_INVALID");
                }
            }
            else if (cmd == "TWITCH_LOGOUT")
            {
                Console.WriteLine("Logged out");
            }
            else if (cmd == "UPDATE")
            {
                InputCallback(MyUser, restOfArgs);
            }
            else if (cmd == "REQUEST_TURN")
            {
                TurnRequestCallback(MyUser);
            }
            else if (cmd == "CANCEL_TURN")
            {
                TurnCancelCallback(MyUser);
            }
            else if (cmd == "LISTENER")
            {
                IsListener = true;
                OnListenerAddedCallback(this);
            }
        }