static void Main() { ICar car = new Benz(); car.Break(); car.Engine(); car = new Toyota(); car.Break(); car.Engine(); car = new Maruti(); car.Break(); car.Engine(); Benz Bcar = new Benz(); Bcar.BenzFunctionality(); Toyota Tcar = new Toyota(); Tcar.ToyotaFunctionality(); Console.Read(); }
static void Main() { Toyota T = new Toyota(); Benz B = new Benz(); Console.WriteLine("toyota brake : {0}", T.Brake()); T.Engine(); T.ToyotaFunctionality(); Console.WriteLine("benz brake : {0}", B.Brake()); B.Engine(); B.BenzFunctionality(); Console.Read(); }
static void Main() { Benz benz = new Benz(); Console.WriteLine("type of break {0}", benz.Break()); Console.WriteLine("engine type is {0}", benz.Engine()); benz.BenzFunctionality(); Toyota toyota = new Toyota(); Console.WriteLine("type of break {0}", toyota.Break()); Console.WriteLine("engine type is {0}", toyota.Engine()); toyota.ToyotaFunctionality(); Console.Read(); }