Example #1
0
        // Here is where the canvas and the font are available,
        // so this is where the location of both the text label
        // and the animated sprite can be properly positioned
        protected override void Init()
        {
            // Get sprite dimensions
            int spriteWidth  = AnimatedSprite.GetWidth();
            int spriteHeight = AnimatedSprite.GetHeight();

            // Get text dimensions
            int textWidth  = TextLabel.GetWidth();
            int textHeight = TextLabel.GetHeight();

            // Compute the dimensions of the MyIconLabel
            if (floatingIconPosition == Constants.FLOATING_POSITION_LEFT || floatingIconPosition == Constants.FLOATING_POSITION_RIGHT)
            {
                width  = spriteWidth + spacing + textWidth;
                height = spriteHeight > textHeight ? spriteHeight : textHeight;
            }
            else
            {
                width  = spriteWidth > textWidth ? spriteWidth : textWidth;
                height = spriteHeight + spacing + textHeight;
            }

            // Compute the horizontal positions of the icon and label
            if (floatingIconPosition == Constants.FLOATING_POSITION_LEFT)
            {
                AnimatedSprite.x = 0;
                TextLabel.x      = spriteWidth + spacing;
            }
            else if (floatingIconPosition == Constants.FLOATING_POSITION_RIGHT)
            {
                AnimatedSprite.x = width - spriteWidth;
                TextLabel.x      = AnimatedSprite.x - spacing - textWidth;
            }
            else if (floatingIconPosition == Constants.FLOATING_POSITION_TOP || floatingIconPosition == Constants.FLOATING_POSITION_BOTTOM)
            {
                AnimatedSprite.x = (width - spriteWidth) / 2;
                TextLabel.x      = (width - textWidth) / 2;
            }

            // Compute the vertical positions of the icon and label
            if (floatingIconPosition == Constants.FLOATING_POSITION_LEFT || floatingIconPosition == Constants.FLOATING_POSITION_RIGHT)
            {
                TextLabel.y      = (height - textHeight) / 2;
                AnimatedSprite.y = (height - spriteHeight) / 2;
            }
            else if (floatingIconPosition == Constants.FLOATING_POSITION_TOP)
            {
                AnimatedSprite.y = 0;
                TextLabel.y      = spriteHeight + spacing;
            }
            else if (floatingIconPosition == Constants.FLOATING_POSITION_BOTTOM)
            {
                TextLabel.y      = 0;
                AnimatedSprite.y = textHeight + spacing;
            }
        }
Example #2
0
        /**
         * The initializationMonitoringFunction is run once per frame by the Cycle method of the POST page.
         * When it returns TRUE, the application switches to the first page that comes after the POST page.
         * If There is no other page than the POST page, then nothing will happen.
         */
        public MyOnScreenApplication WithDefaultPostPage(Func <MyOnScreenApplication, bool> initializationMonitoringFunction)
        {
            // Make sure the POST page is the first one added
            if (Pages.Count() > 0)
            {
                throw new InvalidOperationException("The POST page must be the first page ever added to the application");
            }

            // Enforce the order of builder operations to avoid null pointer exceptions
            if (Canvas == null)
            {
                throw new InvalidOperationException("Please call WithCanvas() before calling WithDefaultPostPage()");
            }

            // Make sure the initialization function is set
            if (initializationMonitoringFunction == null)
            {
                throw new ArgumentException("The initialization monitoring function must be a lambda taking in a MyOnScreenObject and returning a bool");
            }

            // Create the POST page and give it the functionality of switching to the next page once
            // the initialization monitoring function returns true
            MyPage POSTPage = (MyPage) new MyPage()
                              .WithInvertedColors()
                              .WithClientPreDrawMethod((MyCanvas TargetCanvas, int iterationIndex) => {
                TargetCanvas.Clear();
            })
                              .WithClientCycleMethod((MyOnScreenObject obj, int iterationIndex) => {
                if (initializationMonitoringFunction(this))
                {
                    SwitchToPage(1);     // will do nothing if the page does not exist
                }
            });

            // Add the POST page to the application
            this.AddPage(POSTPage);

            // Add another filled panel to the POST page, to serve as background for the INITIALIZING text
            MyPanel TextBackgroundPanel = new MyPanel(0, 0, 2, 2).WithOptionalParameters(true, true, false);

            POSTPage.AddChild(TextBackgroundPanel);

            // Add the INIIALIZING text label to the POST page
            MyTextLabel TextLabel = new MyTextLabel("INITIALIZING", 1, 1).WithOptionalParameters(true, true, true);

            POSTPage.AddChild(TextLabel);

            // Compute the location and dimensions of the text and that of its back panel based on
            // the resolution of the Canvas
            int textLabelWidth  = TextLabel.GetWidth();
            int textLabelHeight = TextLabel.GetHeight();

            // Update the label coordinates
            TextLabel.x = (Canvas.GetResX() - textLabelWidth) / 2;
            TextLabel.y = (Canvas.GetResY() - textLabelHeight) / 2 - 3;

            // Update the panel coordinates (the drawing framework handles overflows)
            TextBackgroundPanel.x = TextLabel.x - 3;
            TextBackgroundPanel.y = TextLabel.y - 2;
            TextBackgroundPanel.SetWidth(textLabelWidth + 6);
            TextBackgroundPanel.SetHeight(textLabelHeight + 3);

            // Add the moving square (a panel with some simple animation logic)
            POSTPage.AddChild(
                new MyPanel(TextBackgroundPanel.x, TextBackgroundPanel.y + TextBackgroundPanel.GetHeight() + 2, 7, 4)
                .WithOptionalParameters(true, true, false)
                .WithClientCycleMethod((MyOnScreenObject obj, int iterationIndex) => {
                obj.x++;
                if (obj.x > TextBackgroundPanel.x + TextBackgroundPanel.GetWidth() - 7)
                {
                    obj.x = TextBackgroundPanel.x;
                }
            })
                );

            return(this);
        }