public void SetWork(WorkData data) { Data = data; TitleText.text = data.Title; DescriptionText.text = data.Description; for (int i = 0; i < 5; i++) { if (i < Data.RewardCoeff[0]) { MoneyDisp[i].SetActive(true); } if (i < Data.RewardCoeff[1]) { HonorDisp[i].SetActive(true); } if (i < Data.RewardCoeff[2]) { FanDisp[i].SetActive(true); } } for (int i = 0; i < Data.CheckAbility.Length; i++) { if (Data.CheckAbility[i] == true) { ChkAbilDisp[i].SetActive(true); } } for (int i = 0; i < Data.RequireAbility.Length; i++) { if (Data.RequireAbility[i] > 0) { ReqAbilDisp[i].text.text = Data.RequireAbility[i].ToString(); ReqAbilDisp[i].SetActive(true); } } Data.IdolSlot.Restriction = Data.RequireAbility; }
public void CreateWorkDatas() { IngameManager.Instance.Data.Work = WorkData.Generate(3).ToArray(); }