public Slime(World world, Play play) { _play = play; _sprite = new Sprite(_animation) { FramesPerSecond = 10, Flip = SpriteEffects.FlipHorizontally, Body = {Scale = new Vector2(Scale)}, Key = "walk" }; _body = BodyFactory.CreateCircle(world: world, radius: .5f, density: .5f, position: play.Entities.Player.Body.TopMiddle - new Vector2(20, 0)); _body.BodyType = BodyType.Dynamic; _body.LinearVelocity = new Vector2(play.Entities.Player.Body.Motor.MotorSpeed * .5f, 0); _body.OnCollision += _body_OnCollision; }
public Debug(Game game, World world, Play play) { _physicsDebug = new DebugViewXNA(world); _physicsDebug.LoadContent(game.GraphicsDevice, game.Content); _physicsDebug.AppendFlags(DebugViewFlags.DebugPanel); }
public ResetCommand(Play play) { _play = play; }
public Entities(World world, Play play) { Player = new Player(world, play); Coins = new Coins(); Slimes = new Slimes(world, play); }
public Slimes(World world, Play play) { SlimeList = new List<Slime>(); Wait.Until(time => { if (time.Alive >= 2f) if (InfiniteIsland.Random.Next(4) == 0) { SlimeList.Add(new Slime(world, play)); return true; } return false; }, null, -1); }